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path: root/doc/classes/VisualInstance3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualInstance3D" inherits="Node3D" version="4.0">
	<brief_description>
		Parent of all visual 3D nodes.
	</brief_description>
	<description>
		The [VisualInstance3D] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance3D]. In general, you should not access the [VisualInstance3D] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance3D]. [VisualInstance3D] is the node representation of the [RenderingServer] instance.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_aabb" qualifiers="const">
			<return type="AABB">
			</return>
			<description>
				Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
			</description>
		</method>
		<method name="get_base" qualifiers="const">
			<return type="RID">
			</return>
			<description>
				Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh].
			</description>
		</method>
		<method name="get_instance" qualifiers="const">
			<return type="RID">
			</return>
			<description>
				Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
			</description>
		</method>
		<method name="get_layer_mask_bit" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="layer" type="int">
			</argument>
			<description>
				Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
			</description>
		</method>
		<method name="get_transformed_aabb" qualifiers="const">
			<return type="AABB">
			</return>
			<description>
				Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
				Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform]. See also [method get_aabb].
			</description>
		</method>
		<method name="set_base">
			<return type="void">
			</return>
			<argument index="0" name="base" type="RID">
			</argument>
			<description>
				Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
			</description>
		</method>
		<method name="set_layer_mask_bit">
			<return type="void">
			</return>
			<argument index="0" name="layer" type="int">
			</argument>
			<argument index="1" name="enabled" type="bool">
			</argument>
			<description>
				Enables a particular layer in [member layers].
			</description>
		</method>
	</methods>
	<members>
		<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
			The render layer(s) this [VisualInstance3D] is drawn on.
			This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
		</member>
	</members>
	<constants>
	</constants>
</class>