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path: root/doc/classes/VisibleOnScreenEnabler2D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibleOnScreenEnabler2D" inherits="VisibleOnScreenNotifier2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Automatically disables another node if not visible on screen.
	</brief_description>
	<description>
		VisibleOnScreenEnabler2D detects when it is visible on screen (just like [VisibleOnScreenNotifier2D]) and automatically enables or disables the target node. The target node is disabled when [VisibleOnScreenEnabler2D] is not visible on screen (including when [member CanvasItem.visible] is [code]false[/code]), and enabled when the enabler is visible. The disabling is achieved by changing [member Node.process_mode].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="enable_mode" type="int" setter="set_enable_mode" getter="get_enable_mode" enum="VisibleOnScreenEnabler2D.EnableMode" default="0">
			Determines how the node is enabled. Corresponds to [enum Node.ProcessMode]. Disabled node uses [constant Node.PROCESS_MODE_DISABLED].
		</member>
		<member name="enable_node_path" type="NodePath" setter="set_enable_node_path" getter="get_enable_node_path" default="NodePath(&quot;..&quot;)">
			The path to the target node, relative to the [VisibleOnScreenEnabler2D]. The target node is cached; it's only assigned when setting this property (if the [VisibleOnScreenEnabler2D] is inside scene tree) and every time the [VisibleOnScreenEnabler2D] enters the scene tree. If the path is invalid, nothing will happen.
		</member>
	</members>
	<constants>
		<constant name="ENABLE_MODE_INHERIT" value="0" enum="EnableMode">
			Corresponds to [constant Node.PROCESS_MODE_INHERIT].
		</constant>
		<constant name="ENABLE_MODE_ALWAYS" value="1" enum="EnableMode">
			Corresponds to [constant Node.PROCESS_MODE_ALWAYS].
		</constant>
		<constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
			Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED].
		</constant>
	</constants>
</class>