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path: root/doc/classes/VisibilityNotifier3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityNotifier3D" inherits="Node3D" version="4.0">
	<brief_description>
		Detects approximately when the node is visible on screen.
	</brief_description>
	<description>
		The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view.
		[b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="is_on_screen" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				If [code]true[/code], the bounding box is on the screen.
				[b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
			</description>
		</method>
	</methods>
	<members>
		<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( -1, -1, -1, 2, 2, 2 )">
			The VisibilityNotifier3D's bounding box.
		</member>
	</members>
	<signals>
		<signal name="camera_entered">
			<argument index="0" name="camera" type="Camera3D">
			</argument>
			<description>
				Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view.
			</description>
		</signal>
		<signal name="camera_exited">
			<argument index="0" name="camera" type="Camera3D">
			</argument>
			<description>
				Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view.
			</description>
		</signal>
		<signal name="screen_entered">
			<description>
				Emitted when the VisibilityNotifier3D enters the screen.
			</description>
		</signal>
		<signal name="screen_exited">
			<description>
				Emitted when the VisibilityNotifier3D exits the screen.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>