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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ViewportTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Texture which displays the content of a [Viewport].
	</brief_description>
	<description>
		Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene.
		To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
		[b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. Local to scene viewport textures will return incorrect data until the scene root is ready (see [signal Node.ready]).
	</description>
	<tutorials>
		<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
		<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
		<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
		<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
	</tutorials>
	<members>
		<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
			The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
		</member>
	</members>
</class>