summaryrefslogtreecommitdiff
path: root/doc/classes/Vector4i.xml
blob: 92e01c7ce431b6e5339f90e654e048e98a7c430e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Vector4i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Vector used for 4D math using integer coordinates.
	</brief_description>
	<description>
		4-element structure that can be used to represent 4D grid coordinates or sets of integers.
		It uses integer coordinates and is therefore preferable to [Vector4] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector4] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
	</description>
	<tutorials>
	</tutorials>
	<constructors>
		<constructor name="Vector4i">
			<return type="Vector4i" />
			<description>
				Constructs a default-initialized [Vector4i] with all components set to [code]0[/code].
			</description>
		</constructor>
		<constructor name="Vector4i">
			<return type="Vector4i" />
			<param index="0" name="from" type="Vector4i" />
			<description>
				Constructs a [Vector4i] as a copy of the given [Vector4i].
			</description>
		</constructor>
		<constructor name="Vector4i">
			<return type="Vector4i" />
			<param index="0" name="from" type="Vector4" />
			<description>
				Constructs a new [Vector4i] from the given [Vector4] by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of [method Vector4.ceil], [method Vector4.floor] or [method Vector4.round] to this constructor instead.
			</description>
		</constructor>
		<constructor name="Vector4i">
			<return type="Vector4i" />
			<param index="0" name="x" type="int" />
			<param index="1" name="y" type="int" />
			<param index="2" name="z" type="int" />
			<param index="3" name="w" type="int" />
			<description>
				Returns a [Vector4i] with the given components.
			</description>
		</constructor>
	</constructors>
	<methods>
		<method name="abs" qualifiers="const">
			<return type="Vector4i" />
			<description>
				Returns a new vector with all components in absolute values (i.e. positive).
			</description>
		</method>
		<method name="clamp" qualifiers="const">
			<return type="Vector4i" />
			<param index="0" name="min" type="Vector4i" />
			<param index="1" name="max" type="Vector4i" />
			<description>
				Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component.
			</description>
		</method>
		<method name="length" qualifiers="const">
			<return type="float" />
			<description>
				Returns the length (magnitude) of this vector.
			</description>
		</method>
		<method name="length_squared" qualifiers="const">
			<return type="int" />
			<description>
				Returns the squared length (squared magnitude) of this vector.
				This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
			</description>
		</method>
		<method name="max_axis_index" qualifiers="const">
			<return type="int" />
			<description>
				Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
			</description>
		</method>
		<method name="min_axis_index" qualifiers="const">
			<return type="int" />
			<description>
				Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_W].
			</description>
		</method>
		<method name="sign" qualifiers="const">
			<return type="Vector4i" />
			<description>
				Returns a new vector with each component set to [code]1[/code] if it's positive, [code]-1[/code] if it's negative, and [code]0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
			</description>
		</method>
		<method name="snapped" qualifiers="const">
			<return type="Vector4i" />
			<param index="0" name="step" type="Vector4i" />
			<description>
				Returns a new vector with each component snapped to the closest multiple of the corresponding component in [param step].
			</description>
		</method>
	</methods>
	<members>
		<member name="w" type="int" setter="" getter="" default="0">
			The vector's W component. Also accessible by using the index position [code][3][/code].
		</member>
		<member name="x" type="int" setter="" getter="" default="0">
			The vector's X component. Also accessible by using the index position [code][0][/code].
		</member>
		<member name="y" type="int" setter="" getter="" default="0">
			The vector's Y component. Also accessible by using the index position [code][1][/code].
		</member>
		<member name="z" type="int" setter="" getter="" default="0">
			The vector's Z component. Also accessible by using the index position [code][2][/code].
		</member>
	</members>
	<constants>
		<constant name="AXIS_X" value="0">
			Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
		</constant>
		<constant name="AXIS_Y" value="1">
			Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
		</constant>
		<constant name="AXIS_Z" value="2">
			Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index].
		</constant>
		<constant name="AXIS_W" value="3">
			Enumerated value for the W axis. Returned by [method max_axis_index] and [method min_axis_index].
		</constant>
		<constant name="ZERO" value="Vector4i(0, 0, 0, 0)">
			Zero vector, a vector with all components set to [code]0[/code].
		</constant>
		<constant name="ONE" value="Vector4i(1, 1, 1, 1)">
			One vector, a vector with all components set to [code]1[/code].
		</constant>
	</constants>
	<operators>
		<operator name="operator !=">
			<return type="bool" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Returns [code]true[/code] if the vectors are not equal.
			</description>
		</operator>
		<operator name="operator %">
			<return type="Vector4i" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Gets the remainder of each component of the [Vector4i] with the components of the given [Vector4i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
				[codeblock]
				print(Vector4i(10, -20, 30, -40) % Vector4i(7, 8, 9, 10))  # Prints "(3, -4, 3, 0)"
				[/codeblock]
			</description>
		</operator>
		<operator name="operator %">
			<return type="Vector4i" />
			<param index="0" name="right" type="int" />
			<description>
				Gets the remainder of each component of the [Vector4i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
				[codeblock]
				print(Vector4i(10, -20, 30, -40) % 7)  # Prints "(3, -6, 2, -5)"
				[/codeblock]
			</description>
		</operator>
		<operator name="operator *">
			<return type="Vector4i" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Multiplies each component of the [Vector4i] by the components of the given [Vector4i].
				[codeblock]
				print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)"
				[/codeblock]
			</description>
		</operator>
		<operator name="operator *">
			<return type="Vector4" />
			<param index="0" name="right" type="float" />
			<description>
				Multiplies each component of the [Vector4i] by the given [float].
				Returns a Vector4 value due to floating-point operations.
				[codeblock]
				print(Vector4i(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)"
				[/codeblock]
			</description>
		</operator>
		<operator name="operator *">
			<return type="Vector4i" />
			<param index="0" name="right" type="int" />
			<description>
				Multiplies each component of the [Vector4i] by the given [int].
			</description>
		</operator>
		<operator name="operator +">
			<return type="Vector4i" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Adds each component of the [Vector4i] by the components of the given [Vector4i].
				[codeblock]
				print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)"
				[/codeblock]
			</description>
		</operator>
		<operator name="operator -">
			<return type="Vector4i" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Subtracts each component of the [Vector4i] by the components of the given [Vector4i].
				[codeblock]
				print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)"
				[/codeblock]
			</description>
		</operator>
		<operator name="operator /">
			<return type="Vector4i" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Divides each component of the [Vector4i] by the components of the given [Vector4i].
				[codeblock]
				print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)"
				[/codeblock]
			</description>
		</operator>
		<operator name="operator /">
			<return type="Vector4" />
			<param index="0" name="right" type="float" />
			<description>
				Divides each component of the [Vector4i] by the given [float].
				Returns a Vector4 value due to floating-point operations.
				[codeblock]
				print(Vector4i(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)"
				[/codeblock]
			</description>
		</operator>
		<operator name="operator /">
			<return type="Vector4i" />
			<param index="0" name="right" type="int" />
			<description>
				Divides each component of the [Vector4i] by the given [int].
			</description>
		</operator>
		<operator name="operator &lt;">
			<return type="bool" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
			</description>
		</operator>
		<operator name="operator &lt;=">
			<return type="bool" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
			</description>
		</operator>
		<operator name="operator ==">
			<return type="bool" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Returns [code]true[/code] if the vectors are exactly equal.
			</description>
		</operator>
		<operator name="operator &gt;">
			<return type="bool" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
			</description>
		</operator>
		<operator name="operator &gt;=">
			<return type="bool" />
			<param index="0" name="right" type="Vector4i" />
			<description>
				Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
			</description>
		</operator>
		<operator name="operator []">
			<return type="int" />
			<param index="0" name="index" type="int" />
			<description>
				Access vector components using their [param index]. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], [code]v[2][/code] is equivalent to [code]v.z[/code], and [code]v[3][/code] is equivalent to [code]v.w[/code].
			</description>
		</operator>
		<operator name="operator unary+">
			<return type="Vector4i" />
			<description>
				Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
			</description>
		</operator>
		<operator name="operator unary-">
			<return type="Vector4i" />
			<description>
				Returns the negative value of the [Vector4i]. This is the same as writing [code]Vector4i(-v.x, -v.y, -v.z, -v.w)[/code]. This operation flips the direction of the vector while keeping the same magnitude.
			</description>
		</operator>
	</operators>
</class>