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path: root/doc/classes/Vector2i.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Vector2i" version="4.0">
	<brief_description>
		Vector used for 2D math using integer coordinates.
	</brief_description>
	<description>
		2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
		It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required.
		[b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code].
	</description>
	<tutorials>
		<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
	</tutorials>
	<methods>
		<method name="Vector2i">
			<return type="Vector2i">
			</return>
			<argument index="0" name="x" type="int">
			</argument>
			<argument index="1" name="y" type="int">
			</argument>
			<description>
				Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code].
			</description>
		</method>
		<method name="Vector2i">
			<return type="Vector2i">
			</return>
			<argument index="0" name="from" type="Vector2">
			</argument>
			<description>
				Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated.
			</description>
		</method>
		<method name="abs">
			<return type="Vector2i">
			</return>
			<description>
				Returns a new vector with all components in absolute values (i.e. positive).
			</description>
		</method>
		<method name="aspect">
			<return type="float">
			</return>
			<description>
				Returns the ratio of [member x] to [member y].
			</description>
		</method>
		<method name="sign">
			<return type="Vector2i">
			</return>
			<description>
				Returns the vector with each component set to one or negative one, depending on the signs of the components.
			</description>
		</method>
	</methods>
	<members>
		<member name="x" type="int" setter="" getter="" default="0">
			The vector's X component. Also accessible by using the index position [code][0][/code].
		</member>
		<member name="y" type="int" setter="" getter="" default="0">
			The vector's Y component. Also accessible by using the index position [code][1][/code].
		</member>
	</members>
	<constants>
		<constant name="AXIS_X" value="0">
			Enumerated value for the X axis.
		</constant>
		<constant name="AXIS_Y" value="1">
			Enumerated value for the Y axis.
		</constant>
		<constant name="ZERO" value="Vector2i( 0, 0 )">
			Zero vector, a vector with all components set to [code]0[/code].
		</constant>
		<constant name="ONE" value="Vector2i( 1, 1 )">
			One vector, a vector with all components set to [code]1[/code].
		</constant>
		<constant name="LEFT" value="Vector2i( -1, 0 )">
			Left unit vector. Represents the direction of left.
		</constant>
		<constant name="RIGHT" value="Vector2i( 1, 0 )">
			Right unit vector. Represents the direction of right.
		</constant>
		<constant name="UP" value="Vector2i( 0, -1 )">
			Up unit vector. Y is down in 2D, so this vector points -Y.
		</constant>
		<constant name="DOWN" value="Vector2i( 0, 1 )">
			Down unit vector. Y is down in 2D, so this vector points +Y.
		</constant>
	</constants>
</class>