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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Vector2" category="Built-In Types" version="3.1">
	<brief_description>
		Vector used for 2D Math.
	</brief_description>
	<description>
		2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values.
	</description>
	<tutorials>
		http://docs.godotengine.org/en/3.0/tutorials/math/index.html
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="Vector2">
			<return type="Vector2">
			</return>
			<argument index="0" name="x" type="float">
			</argument>
			<argument index="1" name="y" type="float">
			</argument>
			<description>
				Constructs a new Vector2 from the given x and y.
			</description>
		</method>
		<method name="abs">
			<return type="Vector2">
			</return>
			<description>
				Returns a new vector with all components in absolute values (i.e. positive).
			</description>
		</method>
		<method name="angle">
			<return type="float">
			</return>
			<description>
				Returns the result of atan2 when called with the Vector's x and y as parameters (Math::atan2(x,y)).
				Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)).
			</description>
		</method>
		<method name="angle_to">
			<return type="float">
			</return>
			<argument index="0" name="to" type="Vector2">
			</argument>
			<description>
				Returns the angle in radians between the two vectors.
			</description>
		</method>
		<method name="angle_to_point">
			<return type="float">
			</return>
			<argument index="0" name="to" type="Vector2">
			</argument>
			<description>
				Returns the angle in radians between the line connecting the two points and the x coordinate.
			</description>
		</method>
		<method name="aspect">
			<return type="float">
			</return>
			<description>
				Returns the ratio of X to Y.
			</description>
		</method>
		<method name="bounce">
			<return type="Vector2">
			</return>
			<argument index="0" name="n" type="Vector2">
			</argument>
			<description>
				Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
			</description>
		</method>
		<method name="clamped">
			<return type="Vector2">
			</return>
			<argument index="0" name="length" type="float">
			</argument>
			<description>
				Returns the vector with a maximum length.
			</description>
		</method>
		<method name="cross">
			<return type="float">
			</return>
			<argument index="0" name="with" type="Vector2">
			</argument>
			<description>
				Returns the 2-dimensional analog of the cross product with [code]b[/code].
			</description>
		</method>
		<method name="cubic_interpolate">
			<return type="Vector2">
			</return>
			<argument index="0" name="b" type="Vector2">
			</argument>
			<argument index="1" name="pre_a" type="Vector2">
			</argument>
			<argument index="2" name="post_b" type="Vector2">
			</argument>
			<argument index="3" name="t" type="float">
			</argument>
			<description>
				Cubicly interpolates between this Vector and "b", using "pre_a" and "post_b" as handles, and returning the result at position "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
			</description>
		</method>
		<method name="distance_squared_to">
			<return type="float">
			</return>
			<argument index="0" name="to" type="Vector2">
			</argument>
			<description>
				Returns the squared distance to vector "b". Prefer this function over "distance_to" if you need to sort vectors or need the squared distance for some formula.
			</description>
		</method>
		<method name="distance_to">
			<return type="float">
			</return>
			<argument index="0" name="to" type="Vector2">
			</argument>
			<description>
				Returns the distance to vector "b".
			</description>
		</method>
		<method name="dot">
			<return type="float">
			</return>
			<argument index="0" name="with" type="Vector2">
			</argument>
			<description>
				Returns the dot product with vector "b".
			</description>
		</method>
		<method name="floor">
			<return type="Vector2">
			</return>
			<description>
				Remove the fractional part of x and y.
			</description>
		</method>
		<method name="is_normalized">
			<return type="bool">
			</return>
			<description>
				Returns whether the vector is normalized or not.
			</description>
		</method>
		<method name="length">
			<return type="float">
			</return>
			<description>
				Returns the length of the vector.
			</description>
		</method>
		<method name="length_squared">
			<return type="float">
			</return>
			<description>
				Returns the squared length of the vector. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
			</description>
		</method>
		<method name="linear_interpolate">
			<return type="Vector2">
			</return>
			<argument index="0" name="b" type="Vector2">
			</argument>
			<argument index="1" name="t" type="float">
			</argument>
			<description>
				Returns the result of the linear interpolation between this vector and "b", by amount "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
			</description>
		</method>
		<method name="normalized">
			<return type="Vector2">
			</return>
			<description>
				Returns a normalized vector to unit length.
			</description>
		</method>
		<method name="reflect">
			<return type="Vector2">
			</return>
			<argument index="0" name="n" type="Vector2">
			</argument>
			<description>
				Reflects the vector along the given plane, specified by its normal vector.
			</description>
		</method>
		<method name="rotated">
			<return type="Vector2">
			</return>
			<argument index="0" name="phi" type="float">
			</argument>
			<description>
				Rotates the vector by "phi" radians.
			</description>
		</method>
		<method name="slide">
			<return type="Vector2">
			</return>
			<argument index="0" name="n" type="Vector2">
			</argument>
			<description>
				Slide returns the component of the vector along the given plane, specified by its normal vector.
			</description>
		</method>
		<method name="snapped">
			<return type="Vector2">
			</return>
			<argument index="0" name="by" type="Vector2">
			</argument>
			<description>
				Snaps the vector to a grid with the given size.
			</description>
		</method>
		<method name="tangent">
			<return type="Vector2">
			</return>
			<description>
				Returns a perpendicular vector.
			</description>
		</method>
	</methods>
	<members>
		<member name="x" type="float" setter="" getter="">
			X component of the vector.
		</member>
		<member name="y" type="float" setter="" getter="">
			Y component of the vector.
		</member>
	</members>
	<constants>
	</constants>
</class>