blob: 7f40edf61df5394a880802ae06c9a51bb8c3b9d1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="UDPServer" inherits="Reference" version="4.0">
<brief_description>
Helper class to implement a UDP server.
</brief_description>
<description>
A simple server that opens a UDP socket and returns connected [PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP.connect_to_host].
Below a small example of how it can be used:
[codeblock]
# server.gd
extends Node
var server := UDPServer.new()
var peers = []
func _ready():
server.listen(4242)
func _process(delta):
if server.is_connection_available():
var peer : PacketPeerUDP = server.take_connection()
var pkt = peer.get_packet()
print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
print("Received data: %s" % [pkt.get_string_from_utf8()])
# Reply so it knows we received the message.
peer.put_packet(pkt)
# Keep a reference so we can keep contacting the remote peer.
peers.append(peer)
for i in range(0, peers.size()):
pass # Do something with the connected peers.
[/codeblock]
[codeblock]
# client.gd
extends Node
var udp := PacketPeerUDP.new()
var connected = false
func _ready():
udp.connect_to_host("127.0.0.1", 4242)
func _process(delta):
if !connected:
# Try to contact server
udp.put_packet("The answer is... 42!".to_utf8())
if udp.get_available_packet_count() > 0:
print("Connected: %s" % udp.get_packet().get_string_from_utf8())
connected = true
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
<method name="is_connection_available" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if a packet with a new address/port combination is received on the socket.
</description>
</method>
<method name="is_listening" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the socket is open and listening on a port.
</description>
</method>
<method name="listen">
<return type="int" enum="Error">
</return>
<argument index="0" name="port" type="int">
</argument>
<argument index="1" name="bind_address" type="String" default=""*"">
</argument>
<description>
Starts the server by opening a UDP socket listening on the given port. You can optionally specify a [code]bind_address[/code] to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stops the server, closing the UDP socket if open. Will not disconnect any connected [PacketPeerUDP].
</description>
</method>
<method name="take_connection">
<return type="PacketPeerUDP">
</return>
<description>
Returns a [PacketPeerUDP] connected to the address/port combination of the first packet in queue. Will return [code]null[/code] if no packet is in queue. See also [method PacketPeerUDP.connect_to_host].
</description>
</method>
</methods>
<constants>
</constants>
</class>
|