summaryrefslogtreecommitdiff
path: root/doc/classes/TranslationServer.xml
blob: c2c400ccd5d38bc7c47d6838e37a88e1f6ebb7aa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TranslationServer" inherits="Object" category="Core" version="3.1">
	<brief_description>
		Server that manages all translations.
	</brief_description>
	<description>
		Server that manages all translations. Translations can be set to it and removed from it.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link>
		<link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="add_translation">
			<return type="void">
			</return>
			<argument index="0" name="translation" type="Translation">
			</argument>
			<description>
				Adds a [Translation] resource.
			</description>
		</method>
		<method name="clear">
			<return type="void">
			</return>
			<description>
				Clears the server from all translations.
			</description>
		</method>
		<method name="get_locale" qualifiers="const">
			<return type="String">
			</return>
			<description>
				Returns the current locale of the game.
			</description>
		</method>
		<method name="get_locale_name" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="locale" type="String">
			</argument>
			<description>
				Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").
			</description>
		</method>
		<method name="remove_translation">
			<return type="void">
			</return>
			<argument index="0" name="translation" type="Translation">
			</argument>
			<description>
				Removes the given translation from the server.
			</description>
		</method>
		<method name="set_locale">
			<return type="void">
			</return>
			<argument index="0" name="locale" type="String">
			</argument>
			<description>
				Sets the locale of the game.
			</description>
		</method>
		<method name="translate" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="message" type="String">
			</argument>
			<description>
				Returns the current locale's translation for the given message (key).
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>