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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Transform2D" category="Built-In Types" version="3.0-stable">
	<brief_description>
		2D Transformation. 3x2 matrix.
	</brief_description>
	<description>
		Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="Transform2D">
			<return type="Transform2D">
			</return>
			<argument index="0" name="from" type="Transform">
			</argument>
			<description>
				Constructs the transform from a 3D [Transform].
			</description>
		</method>
		<method name="Transform2D">
			<return type="Transform2D">
			</return>
			<argument index="0" name="x_axis" type="Vector2">
			</argument>
			<argument index="1" name="y_axis" type="Vector2">
			</argument>
			<argument index="2" name="origin" type="Vector2">
			</argument>
			<description>
				Constructs the transform from 3 [Vector2]s representing x, y, and origin.
			</description>
		</method>
		<method name="Transform2D">
			<return type="Transform2D">
			</return>
			<argument index="0" name="rotation" type="float">
			</argument>
			<argument index="1" name="position" type="Vector2">
			</argument>
			<description>
				Constructs the transform from a given angle (in radians) and position.
			</description>
		</method>
		<method name="affine_inverse">
			<return type="Transform2D">
			</return>
			<description>
				Returns the inverse of the matrix.
			</description>
		</method>
		<method name="basis_xform">
			<return type="Transform2D">
			</return>
			<argument index="0" name="v" type="var">
			</argument>
			<description>
				Transforms the given vector by this transform's basis (no translation).
			</description>
		</method>
		<method name="basis_xform_inv">
			<return type="Transform2D">
			</return>
			<argument index="0" name="v" type="var">
			</argument>
			<description>
				Inverse-transforms the given vector by this transform's basis (no translation).
			</description>
		</method>
		<method name="get_origin">
			<return type="Vector2">
			</return>
			<description>
				Returns the transform's origin (translation).
			</description>
		</method>
		<method name="get_rotation">
			<return type="float">
			</return>
			<description>
				Returns the transform's rotation (in radians).
			</description>
		</method>
		<method name="get_scale">
			<return type="Vector2">
			</return>
			<description>
				Returns the scale.
			</description>
		</method>
		<method name="interpolate_with">
			<return type="Transform2D">
			</return>
			<argument index="0" name="transform" type="Transform2D">
			</argument>
			<argument index="1" name="weight" type="float">
			</argument>
			<description>
				Returns a transform interpolated between this transform and another by a given weight (0-1).
			</description>
		</method>
		<method name="inverse">
			<return type="Transform2D">
			</return>
			<description>
				Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
			</description>
		</method>
		<method name="orthonormalized">
			<return type="Transform2D">
			</return>
			<description>
				Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
			</description>
		</method>
		<method name="rotated">
			<return type="Transform2D">
			</return>
			<argument index="0" name="phi" type="float">
			</argument>
			<description>
				Rotates the transform by the given angle (in radians).
			</description>
		</method>
		<method name="scaled">
			<return type="Transform2D">
			</return>
			<argument index="0" name="scale" type="Vector2">
			</argument>
			<description>
				Scales the transform by the given factor.
			</description>
		</method>
		<method name="translated">
			<return type="Transform2D">
			</return>
			<argument index="0" name="offset" type="Vector2">
			</argument>
			<description>
				Translates the transform by the given offset.
			</description>
		</method>
		<method name="xform">
			<return type="Transform2D">
			</return>
			<argument index="0" name="v" type="var">
			</argument>
			<description>
				Transforms the given vector "v" by this transform.
			</description>
		</method>
		<method name="xform_inv">
			<return type="Transform2D">
			</return>
			<argument index="0" name="v" type="var">
			</argument>
			<description>
				Inverse-transforms the given vector "v" by this transform.
			</description>
		</method>
	</methods>
	<members>
		<member name="origin" type="Vector2" setter="" getter="">
			The transform's translation offset.
		</member>
		<member name="x" type="Vector2" setter="" getter="">
			The X axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
		</member>
		<member name="y" type="Vector2" setter="" getter="">
			The Y axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
		</member>
	</members>
	<constants>
	</constants>
</class>