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path: root/doc/classes/TouchScreenButton.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.2">
	<brief_description>
		Button for touch screen devices.
	</brief_description>
	<description>
		Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="is_pressed" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if this button is currently pressed.
			</description>
		</method>
	</methods>
	<members>
		<member name="action" type="String" setter="set_action" getter="get_action" default="&quot;&quot;">
			The button's action. Actions can be handled with [InputEventAction].
		</member>
		<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
			The button's bitmask.
		</member>
		<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
			The button's texture for the normal state.
		</member>
		<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
			If [code]true[/code], pass-by presses are enabled.
		</member>
		<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
			The button's texture for the pressed state.
		</member>
		<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
			The button's shape.
		</member>
		<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true">
			If [code]true[/code], the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
		</member>
		<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
			If [code]true[/code], the button's shape is visible.
		</member>
		<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0">
			The button's visibility mode. See [enum VisibilityMode] for possible values.
		</member>
	</members>
	<signals>
		<signal name="pressed">
			<description>
				Emitted when the button is pressed (down).
			</description>
		</signal>
		<signal name="released">
			<description>
				Emitted when the button is released (up).
			</description>
		</signal>
	</signals>
	<constants>
		<constant name="VISIBILITY_ALWAYS" value="0" enum="VisibilityMode">
			Always visible.
		</constant>
		<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1" enum="VisibilityMode">
			Visible on touch screens only.
		</constant>
	</constants>
</class>