blob: 50bb23f5d9b3227f59b73e8de71ca13b53d4d1eb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.1-dev">
<brief_description>
Button for touch screen devices.
</brief_description>
<description>
Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="is_pressed" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this button is currently pressed.
</description>
</method>
</methods>
<members>
<member name="action" type="String" setter="set_action" getter="get_action">
The button's action. Actions can be handled with [InputEventAction].
</member>
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
The button's bitmask.
</member>
<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
The button's texture for the normal state.
</member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled">
If [code]true[/code] passby presses are enabled.
</member>
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
The button's texture for the pressed state.
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The button's shape.
</member>
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered">
If [code]true[/code] the button's shape is centered.
</member>
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible">
If [code]true[/code] the button's shape is visible.
</member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode">
The button's visibility mode. See [code]VISIBILITY_*[/code] constants.
</member>
</members>
<signals>
<signal name="pressed">
<description>
Emitted when the button is pressed (down).
</description>
</signal>
<signal name="released">
<description>
Emitted when the button is released (up).
</description>
</signal>
</signals>
<constants>
<constant name="VISIBILITY_ALWAYS" value="0" enum="VisibilityMode">
Always visible.
</constant>
<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1" enum="VisibilityMode">
Visible on touch screens only.
</constant>
</constants>
</class>
|