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path: root/doc/classes/TileSetAtlasSource.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileSetAtlasSource" inherits="TileSetSource" version="4.0">
	<brief_description>
		Exposes a 2D atlas texture as a set of tiles for a [TileSet] resource.
	</brief_description>
	<description>
		An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using [method create_tile]. Those tiles are then indexed using their coordinates in the grid.
		Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas.

		Alternatives version of a tile can be created using [method create_alternative_tile], which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0.

		Each tile alternate has a set of properties that is defined by the source's [TileSet] layers. Those properties are stored in a TileData object that can be accessed and modified using [method get_tile_data].
		As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using [code]TileSetAtlasSource.set("&lt;coords_x&gt;:&lt;coords_y&gt;/&lt;alternative_id&gt;/&lt;tile_data_property&gt;")[/code].
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="can_move_tile_in_atlas" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
			<argument index="2" name="new_size" type="Vector2i" default="Vector2i(-1, -1)" />
			<description>
				Returns true if the tile at the [code]atlas_coords[/code] coordinates can be moved to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions returns false if a tile is already present in the given area, or if this area is outside the atlas boundaries.
				If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size.
			</description>
		</method>
		<method name="clear_tiles_outside_texture">
			<return type="void" />
			<description>
				Clears all tiles that are defined outside the texture boundaries.
			</description>
		</method>
		<method name="create_alternative_tile">
			<return type="int" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<argument index="1" name="alternative_id_override" type="int" default="-1" />
			<description>
				Creates an alternative tile for the tile at coords [code]atlas_coords[/code]. If [code]alternative_id_override[/code] is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise.
				Returns the new alternative identifier, or -1 if the alternative could not be created with a provided [code]alternative_id_override[/code].
			</description>
		</method>
		<method name="create_tile">
			<return type="void" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<argument index="1" name="size" type="Vector2i" default="Vector2i(1, 1)" />
			<description>
				Creates a new tile at coords [code]atlas_coords[/code] with size [code]size[/code].
			</description>
		</method>
		<method name="get_atlas_grid_size" qualifiers="const">
			<return type="Vector2i" />
			<description>
				Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the Texture's size, the atlas [code]margins[/code] the tiles' [code]texture_region_size[/code].
			</description>
		</method>
		<method name="get_next_alternative_tile_id" qualifiers="const">
			<return type="int" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<description>
				Returns the alternative ID a following call to [method create_alternative_tile] would return.
			</description>
		</method>
		<method name="get_tile_at_coords" qualifiers="const">
			<return type="Vector2i" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<description>
				If there is a tile covering the [code]atlas_coords[/code] coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns [code]Vector2i(-1, -1)[/code] otherwise.
			</description>
		</method>
		<method name="get_tile_data" qualifiers="const">
			<return type="Object" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<argument index="1" name="alternative_tile" type="int" />
			<description>
				Returns the [TileData] object for the given atlas coordinates and alternative ID.
			</description>
		</method>
		<method name="get_tile_size_in_atlas" qualifiers="const">
			<return type="Vector2i" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<description>
				Returns the size of the tile (in the grid coordinates system) at coordinates [code]atlas_coords[/code].
			</description>
		</method>
		<method name="get_tile_texture_region" qualifiers="const">
			<return type="Rect2i" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<description>
				Returns a tile's texture region in the atlas texture.
			</description>
		</method>
		<method name="has_tiles_outside_texture">
			<return type="bool" />
			<description>
				Returns if this atlas has tiles outside of its texture.
			</description>
		</method>
		<method name="move_tile_in_atlas">
			<return type="void" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
			<argument index="2" name="new_size" type="Vector2i" default="Vector2i(-1, -1)" />
			<description>
				Move the tile and its alternatives at the [code]atlas_coords[/code] coordinates to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions will fail if a tile is already present in the given area.
				If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size.
				To avoid an error, first check if a move is possible using [method can_move_tile_in_atlas].
			</description>
		</method>
		<method name="remove_alternative_tile">
			<return type="void" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<argument index="1" name="alternative_tile" type="int" />
			<description>
				Remove a tile's alternative with alternative ID [code]alternative_tile[/code].
				Calling this function with [code]alternative_tile[/code] equals to 0 will fail, as the base tile alternative cannot be removed.
			</description>
		</method>
		<method name="remove_tile">
			<return type="void" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<description>
				Remove a tile and its alternative at coordinates [code]atlas_coords[/code].
			</description>
		</method>
		<method name="set_alternative_tile_id">
			<return type="void" />
			<argument index="0" name="atlas_coords" type="Vector2i" />
			<argument index="1" name="alternative_tile" type="int" />
			<argument index="2" name="new_id" type="int" />
			<description>
				Change a tile's alternative ID from [code]alternative_tile[/code] to [code]new_id[/code].
				Calling this function with [code]alternative_id[/code] equals to 0 will fail, as the base tile alternative cannot be moved.
			</description>
		</method>
	</methods>
	<members>
		<member name="margins" type="Vector2i" setter="set_margins" getter="get_margins" default="Vector2i(0, 0)">
			Margins, in pixels, to offset the origin of the grid in the texture.
		</member>
		<member name="separation" type="Vector2i" setter="set_separation" getter="get_separation" default="Vector2i(0, 0)">
			Separation, in pixels, between each tile texture region of the grid.
		</member>
		<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
			The atlas texture.
		</member>
		<member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
			The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value.
		</member>
	</members>
</class>