summaryrefslogtreecommitdiff
path: root/doc/classes/TileSet.xml
blob: 0038233baf98522aa3feb795cd5e36b4f67c4629 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileSet" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Tile library for tilemaps.
	</brief_description>
	<description>
		A TileSet is a library of tiles for a [TileMap]. A TileSet handles a list of [TileSetSource], each of them storing a set of tiles.
		Tiles can either be from a [TileSetAtlasSource], that render tiles out of a texture with support for physics, navigation, etc... or from a [TileSetScenesCollectionSource] which exposes scene-based tiles.
		Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID and their alternative tile ID.
		A TileSet can be configured so that its tiles expose more or less properties. To do so, the TileSet resources uses property layers, that you can add or remove depending on your needs.
		For example, adding a physics layer allows giving collision shapes to your tiles. Each layer having dedicated properties (physics layer and mask), you may add several TileSet physics layers for each type of collision you need.
		See the functions to add new layers for more information.
	</description>
	<tutorials>
		<link title="Using Tilemaps">$DOCS_URL/tutorials/2d/using_tilemaps.html</link>
		<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
		<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
		<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
		<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
		<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
		<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
	</tutorials>
	<methods>
		<method name="add_custom_data_layer">
			<return type="void" />
			<param index="0" name="to_position" type="int" default="-1" />
			<description>
				Adds a custom data layer to the TileSet at the given position [param to_position] in the array. If [param to_position] is -1, adds it at the end of the array.
				Custom data layers allow assigning custom properties to atlas tiles.
			</description>
		</method>
		<method name="add_navigation_layer">
			<return type="void" />
			<param index="0" name="to_position" type="int" default="-1" />
			<description>
				Adds a navigation layer to the TileSet at the given position [param to_position] in the array. If [param to_position] is -1, adds it at the end of the array.
				Navigation layers allow assigning a navigable area to atlas tiles.
			</description>
		</method>
		<method name="add_occlusion_layer">
			<return type="void" />
			<param index="0" name="to_position" type="int" default="-1" />
			<description>
				Adds an occlusion layer to the TileSet at the given position [param to_position] in the array. If [param to_position] is -1, adds it at the end of the array.
				Occlusion layers allow assigning occlusion polygons to atlas tiles.
			</description>
		</method>
		<method name="add_pattern">
			<return type="int" />
			<param index="0" name="pattern" type="TileMapPattern" />
			<param index="1" name="index" type="int" default="-1" />
			<description>
				Adds a [TileMapPattern] to be stored in the TileSet resource. If provided, insert it at the given [param index].
			</description>
		</method>
		<method name="add_physics_layer">
			<return type="void" />
			<param index="0" name="to_position" type="int" default="-1" />
			<description>
				Adds a physics layer to the TileSet at the given position [param to_position] in the array. If [param to_position] is -1, adds it at the end of the array.
				Physics layers allow assigning collision polygons to atlas tiles.
			</description>
		</method>
		<method name="add_source">
			<return type="int" />
			<param index="0" name="source" type="TileSetSource" />
			<param index="1" name="atlas_source_id_override" type="int" default="-1" />
			<description>
				Adds a [TileSetSource] to the TileSet. If [param atlas_source_id_override] is not -1, also set its source ID. Otherwise, a unique identifier is automatically generated.
				The function returns the added source ID or -1 if the source could not be added.
			</description>
		</method>
		<method name="add_terrain">
			<return type="void" />
			<param index="0" name="terrain_set" type="int" />
			<param index="1" name="to_position" type="int" default="-1" />
			<description>
				Adds a new terrain to the given terrain set [param terrain_set] at the given position [param to_position] in the array. If [param to_position] is -1, adds it at the end of the array.
			</description>
		</method>
		<method name="add_terrain_set">
			<return type="void" />
			<param index="0" name="to_position" type="int" default="-1" />
			<description>
				Adds a new terrain set at the given position [param to_position] in the array. If [param to_position] is -1, adds it at the end of the array.
			</description>
		</method>
		<method name="cleanup_invalid_tile_proxies">
			<return type="void" />
			<description>
				Clears tile proxies pointing to invalid tiles.
			</description>
		</method>
		<method name="clear_tile_proxies">
			<return type="void" />
			<description>
				Clears all tile proxies.
			</description>
		</method>
		<method name="get_alternative_level_tile_proxy">
			<return type="Array" />
			<param index="0" name="source_from" type="int" />
			<param index="1" name="coords_from" type="Vector2i" />
			<param index="2" name="alternative_from" type="int" />
			<description>
				Returns the alternative-level proxy for the given identifiers. The returned array contains the three proxie's target identifiers (source ID, atlas coords ID and alternative tile ID).
				If the TileSet has no proxy for the given identifiers, returns an empty Array.
			</description>
		</method>
		<method name="get_coords_level_tile_proxy">
			<return type="Array" />
			<param index="0" name="source_from" type="int" />
			<param index="1" name="coords_from" type="Vector2i" />
			<description>
				Returns the coordinate-level proxy for the given identifiers. The returned array contains the two target identifiers of the proxy (source ID and atlas coordinates ID).
				If the TileSet has no proxy for the given identifiers, returns an empty Array.
			</description>
		</method>
		<method name="get_custom_data_layer_by_name" qualifiers="const">
			<return type="int" />
			<param index="0" name="layer_name" type="String" />
			<description>
				Returns the index of the custom data layer identified by the given name.
			</description>
		</method>
		<method name="get_custom_data_layer_name" qualifiers="const">
			<return type="String" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Returns the name of the custom data layer identified by the given index.
			</description>
		</method>
		<method name="get_custom_data_layer_type" qualifiers="const">
			<return type="int" enum="Variant.Type" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Returns the type of the custom data layer identified by the given index.
			</description>
		</method>
		<method name="get_custom_data_layers_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the custom data layers count.
			</description>
		</method>
		<method name="get_navigation_layer_layer_value" qualifiers="const">
			<return type="bool" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="layer_number" type="int" />
			<description>
				Returns whether or not the specified navigation layer of the TileSet navigation data layer identified by the given [param layer_index] is enabled, given a navigation_layers [param layer_number] between 1 and 32.
			</description>
		</method>
		<method name="get_navigation_layer_layers" qualifiers="const">
			<return type="int" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Returns the navigation layers (as in the Navigation server) of the given TileSet navigation layer.
			</description>
		</method>
		<method name="get_navigation_layers_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the navigation layers count.
			</description>
		</method>
		<method name="get_next_source_id" qualifiers="const">
			<return type="int" />
			<description>
				Returns a new unused source ID. This generated ID is the same that a call to [code]add_source[/code] would return.
			</description>
		</method>
		<method name="get_occlusion_layer_light_mask" qualifiers="const">
			<return type="int" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Returns the light mask of the occlusion layer.
			</description>
		</method>
		<method name="get_occlusion_layer_sdf_collision" qualifiers="const">
			<return type="bool" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Returns if the occluders from this layer use [code]sdf_collision[/code].
			</description>
		</method>
		<method name="get_occlusion_layers_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the occlusion layers count.
			</description>
		</method>
		<method name="get_pattern">
			<return type="TileMapPattern" />
			<param index="0" name="index" type="int" default="-1" />
			<description>
				Returns the [TileMapPattern] at the given [param index].
			</description>
		</method>
		<method name="get_patterns_count">
			<return type="int" />
			<description>
				Returns the number of [TileMapPattern] this tile set handles.
			</description>
		</method>
		<method name="get_physics_layer_collision_layer" qualifiers="const">
			<return type="int" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Returns the collision layer (as in the physics server) bodies on the given TileSet's physics layer are in.
			</description>
		</method>
		<method name="get_physics_layer_collision_mask" qualifiers="const">
			<return type="int" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Returns the collision mask of bodies on the given TileSet's physics layer.
			</description>
		</method>
		<method name="get_physics_layer_physics_material" qualifiers="const">
			<return type="PhysicsMaterial" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Returns the physics material of bodies on the given TileSet's physics layer.
			</description>
		</method>
		<method name="get_physics_layers_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the physics layers count.
			</description>
		</method>
		<method name="get_source" qualifiers="const">
			<return type="TileSetSource" />
			<param index="0" name="source_id" type="int" />
			<description>
				Returns the [TileSetSource] with ID [param source_id].
			</description>
		</method>
		<method name="get_source_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the number of [TileSetSource] in this TileSet.
			</description>
		</method>
		<method name="get_source_id" qualifiers="const">
			<return type="int" />
			<param index="0" name="index" type="int" />
			<description>
				Returns the source ID for source with index [param index].
			</description>
		</method>
		<method name="get_source_level_tile_proxy">
			<return type="int" />
			<param index="0" name="source_from" type="int" />
			<description>
				Returns the source-level proxy for the given source identifier.
				If the TileSet has no proxy for the given identifier, returns -1.
			</description>
		</method>
		<method name="get_terrain_color" qualifiers="const">
			<return type="Color" />
			<param index="0" name="terrain_set" type="int" />
			<param index="1" name="terrain_index" type="int" />
			<description>
				Returns a terrain's color.
			</description>
		</method>
		<method name="get_terrain_name" qualifiers="const">
			<return type="String" />
			<param index="0" name="terrain_set" type="int" />
			<param index="1" name="terrain_index" type="int" />
			<description>
				Returns a terrain's name.
			</description>
		</method>
		<method name="get_terrain_set_mode" qualifiers="const">
			<return type="int" enum="TileSet.TerrainMode" />
			<param index="0" name="terrain_set" type="int" />
			<description>
				Returns a terrain set mode.
			</description>
		</method>
		<method name="get_terrain_sets_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the terrain sets count.
			</description>
		</method>
		<method name="get_terrains_count" qualifiers="const">
			<return type="int" />
			<param index="0" name="terrain_set" type="int" />
			<description>
				Returns the number of terrains in the given terrain set.
			</description>
		</method>
		<method name="has_alternative_level_tile_proxy">
			<return type="bool" />
			<param index="0" name="source_from" type="int" />
			<param index="1" name="coords_from" type="Vector2i" />
			<param index="2" name="alternative_from" type="int" />
			<description>
				Returns if there is an alternative-level proxy for the given identifiers.
			</description>
		</method>
		<method name="has_coords_level_tile_proxy">
			<return type="bool" />
			<param index="0" name="source_from" type="int" />
			<param index="1" name="coords_from" type="Vector2i" />
			<description>
				Returns if there is a coodinates-level proxy for the given identifiers.
			</description>
		</method>
		<method name="has_source" qualifiers="const">
			<return type="bool" />
			<param index="0" name="source_id" type="int" />
			<description>
				Returns if this TileSet has a source for the given source ID.
			</description>
		</method>
		<method name="has_source_level_tile_proxy">
			<return type="bool" />
			<param index="0" name="source_from" type="int" />
			<description>
				Returns if there is a source-level proxy for the given source ID.
			</description>
		</method>
		<method name="map_tile_proxy" qualifiers="const">
			<return type="Array" />
			<param index="0" name="source_from" type="int" />
			<param index="1" name="coords_from" type="Vector2i" />
			<param index="2" name="alternative_from" type="int" />
			<description>
				According to the configured proxies, maps the provided indentifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array.
				This function first look for matching alternative-level proxies, then coordinates-level proxies, then source-level proxies.
				If no proxy corresponding to provided identifiers are found, returns the same values the ones used as arguments.
			</description>
		</method>
		<method name="move_custom_data_layer">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="to_position" type="int" />
			<description>
				Moves the custom data layer at index [param layer_index] to the given position [param to_position] in the array. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="move_navigation_layer">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="to_position" type="int" />
			<description>
				Moves the navigation layer at index [param layer_index] to the given position [param to_position] in the array. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="move_occlusion_layer">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="to_position" type="int" />
			<description>
				Moves the occlusion layer at index [param layer_index] to the given position [param to_position] in the array. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="move_physics_layer">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="to_position" type="int" />
			<description>
				Moves the physics layer at index [param layer_index] to the given position [param to_position] in the array. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="move_terrain">
			<return type="void" />
			<param index="0" name="terrain_set" type="int" />
			<param index="1" name="terrain_index" type="int" />
			<param index="2" name="to_position" type="int" />
			<description>
				Moves the terrain at index [param terrain_index] for terrain set [param terrain_set] to the given position [param to_position] in the array. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="move_terrain_set">
			<return type="void" />
			<param index="0" name="terrain_set" type="int" />
			<param index="1" name="to_position" type="int" />
			<description>
				Moves the terrain set at index [param terrain_set] to the given position [param to_position] in the array. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="remove_alternative_level_tile_proxy">
			<return type="void" />
			<param index="0" name="source_from" type="int" />
			<param index="1" name="coords_from" type="Vector2i" />
			<param index="2" name="alternative_from" type="int" />
			<description>
				Removes an alternative-level proxy for the given identifiers.
			</description>
		</method>
		<method name="remove_coords_level_tile_proxy">
			<return type="void" />
			<param index="0" name="source_from" type="int" />
			<param index="1" name="coords_from" type="Vector2i" />
			<description>
				Removes a coordinates-level proxy for the given identifiers.
			</description>
		</method>
		<method name="remove_custom_data_layer">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Removes the custom data layer at index [param layer_index]. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="remove_navigation_layer">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Removes the navigation layer at index [param layer_index]. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="remove_occlusion_layer">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Removes the occlusion layer at index [param layer_index]. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="remove_pattern">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<description>
				Remove the [TileMapPattern] at the given index.
			</description>
		</method>
		<method name="remove_physics_layer">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<description>
				Removes the physics layer at index [param layer_index]. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="remove_source">
			<return type="void" />
			<param index="0" name="source_id" type="int" />
			<description>
				Removes the source with the given source ID.
			</description>
		</method>
		<method name="remove_source_level_tile_proxy">
			<return type="void" />
			<param index="0" name="source_from" type="int" />
			<description>
				Removes a source-level tile proxy.
			</description>
		</method>
		<method name="remove_terrain">
			<return type="void" />
			<param index="0" name="terrain_set" type="int" />
			<param index="1" name="terrain_index" type="int" />
			<description>
				Removes the terrain at index [param terrain_index] in the given terrain set [param terrain_set]. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="remove_terrain_set">
			<return type="void" />
			<param index="0" name="terrain_set" type="int" />
			<description>
				Removes the terrain set at index [param terrain_set]. Also updates the atlas tiles accordingly.
			</description>
		</method>
		<method name="set_alternative_level_tile_proxy">
			<return type="void" />
			<param index="0" name="source_from" type="int" />
			<param index="1" name="coords_from" type="Vector2i" />
			<param index="2" name="alternative_from" type="int" />
			<param index="3" name="source_to" type="int" />
			<param index="4" name="coords_to" type="Vector2i" />
			<param index="5" name="alternative_to" type="int" />
			<description>
				Create an alternative-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers.
				This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
				Proxied tiles can be automatically replaced in TileMap nodes using the editor.
			</description>
		</method>
		<method name="set_coords_level_tile_proxy">
			<return type="void" />
			<param index="0" name="p_source_from" type="int" />
			<param index="1" name="coords_from" type="Vector2i" />
			<param index="2" name="source_to" type="int" />
			<param index="3" name="coords_to" type="Vector2i" />
			<description>
				Creates a coordinates-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. The alternative tile ID is kept the same when using coordinates-level proxies.
				This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
				Proxied tiles can be automatically replaced in TileMap nodes using the editor.
			</description>
		</method>
		<method name="set_custom_data_layer_name">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="layer_name" type="String" />
			<description>
				Sets the name of the custom data layer identified by the given index. Names are identifiers of the layer therefore if the name is already taken it will fail and raise an error.
			</description>
		</method>
		<method name="set_custom_data_layer_type">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="layer_type" type="int" enum="Variant.Type" />
			<description>
				Sets the type of the custom data layer identified by the given index.
			</description>
		</method>
		<method name="set_navigation_layer_layer_value">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="layer_number" type="int" />
			<param index="2" name="value" type="bool" />
			<description>
				Based on [param value], enables or disables the specified navigation layer of the TileSet navigation data layer identified by the given [param layer_index], given a navigation_layers [param layer_number] between 1 and 32.
			</description>
		</method>
		<method name="set_navigation_layer_layers">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="layers" type="int" />
			<description>
				Sets the navigation layers (as in the navigation server) for navigation regions in the given TileSet navigation layer.
			</description>
		</method>
		<method name="set_occlusion_layer_light_mask">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="light_mask" type="int" />
			<description>
				Sets the occlusion layer (as in the rendering server) for occluders in the given TileSet occlusion layer.
			</description>
		</method>
		<method name="set_occlusion_layer_sdf_collision">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="sdf_collision" type="bool" />
			<description>
				Enables or disables SDF collision for occluders in the given TileSet occlusion layer.
			</description>
		</method>
		<method name="set_physics_layer_collision_layer">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="layer" type="int" />
			<description>
				Sets the physics layer (as in the physics server) for bodies in the given TileSet physics layer.
			</description>
		</method>
		<method name="set_physics_layer_collision_mask">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="mask" type="int" />
			<description>
				Sets the physics layer (as in the physics server) for bodies in the given TileSet physics layer.
			</description>
		</method>
		<method name="set_physics_layer_physics_material">
			<return type="void" />
			<param index="0" name="layer_index" type="int" />
			<param index="1" name="physics_material" type="PhysicsMaterial" />
			<description>
				Sets the physics material for bodies in the given TileSet physics layer.
			</description>
		</method>
		<method name="set_source_id">
			<return type="void" />
			<param index="0" name="source_id" type="int" />
			<param index="1" name="new_source_id" type="int" />
			<description>
				Changes a source's ID.
			</description>
		</method>
		<method name="set_source_level_tile_proxy">
			<return type="void" />
			<param index="0" name="source_from" type="int" />
			<param index="1" name="source_to" type="int" />
			<description>
				Creates a source-level proxy for the given source ID. A proxy will map set of tile identifiers to another set of identifiers. Both the atlas coordinates ID and the alternative tile ID are kept the same when using source-level proxies.
				This can be used to replace a source in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target source when one is available.
				Proxied tiles can be automatically replaced in TileMap nodes using the editor.
			</description>
		</method>
		<method name="set_terrain_color">
			<return type="void" />
			<param index="0" name="terrain_set" type="int" />
			<param index="1" name="terrain_index" type="int" />
			<param index="2" name="color" type="Color" />
			<description>
				Sets a terrain's color. This color is used for identifying the different terrains in the TileSet editor.
			</description>
		</method>
		<method name="set_terrain_name">
			<return type="void" />
			<param index="0" name="terrain_set" type="int" />
			<param index="1" name="terrain_index" type="int" />
			<param index="2" name="name" type="String" />
			<description>
				Sets a terrain's name.
			</description>
		</method>
		<method name="set_terrain_set_mode">
			<return type="void" />
			<param index="0" name="terrain_set" type="int" />
			<param index="1" name="mode" type="int" enum="TileSet.TerrainMode" />
			<description>
				Sets a terrain mode. Each mode determines which bits of a tile shape is used to match the neighboring tiles' terrains.
			</description>
		</method>
	</methods>
	<members>
		<member name="tile_layout" type="int" setter="set_tile_layout" getter="get_tile_layout" enum="TileSet.TileLayout" default="0">
			For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), changes the way tiles are indexed in the TileMap grid.
		</member>
		<member name="tile_offset_axis" type="int" setter="set_tile_offset_axis" getter="get_tile_offset_axis" enum="TileSet.TileOffsetAxis" default="0">
			For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), determines the offset axis.
		</member>
		<member name="tile_shape" type="int" setter="set_tile_shape" getter="get_tile_shape" enum="TileSet.TileShape" default="0">
			The tile shape.
		</member>
		<member name="tile_size" type="Vector2i" setter="set_tile_size" getter="get_tile_size" default="Vector2i(16, 16)">
			The tile size, in pixels. For all tile shapes, this size corresponds to the encompassing rectangle of the tile shape. This is thus the minimal cell size required in an atlas.
		</member>
		<member name="uv_clipping" type="bool" setter="set_uv_clipping" getter="is_uv_clipping" default="false">
			Enables/Disable uv clipping when rendering the tiles.
		</member>
	</members>
	<constants>
		<constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
			Rectangular tile shape.
		</constant>
		<constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
			Diamond tile shape (for isometric look).
			[b]Note:[/b] Isometric [TileSet] works best if [TileMap] and all its layers have Y-sort enabled.
		</constant>
		<constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
			Rectangular tile shape with one row/column out of two offset by half a tile.
		</constant>
		<constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape">
			Hexagonal tile shape.
		</constant>
		<constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout">
			Tile coordinates layout where both axis stay consistent with their respective local horizontal and vertical axis.
		</constant>
		<constant name="TILE_LAYOUT_STACKED_OFFSET" value="1" enum="TileLayout">
			Same as [constant TILE_LAYOUT_STACKED], but the first half-offset is negative instead of positive.
		</constant>
		<constant name="TILE_LAYOUT_STAIRS_RIGHT" value="2" enum="TileLayout">
			Tile coordinates layout where the horizontal axis stay horizontal, and the vertical one goes down-right.
		</constant>
		<constant name="TILE_LAYOUT_STAIRS_DOWN" value="3" enum="TileLayout">
			Tile coordinates layout where the vertical axis stay vertical, and the horizontal one goes down-right.
		</constant>
		<constant name="TILE_LAYOUT_DIAMOND_RIGHT" value="4" enum="TileLayout">
			Tile coordinates layout where the horizontal axis goes up-right, and the vertical one goes down-right.
		</constant>
		<constant name="TILE_LAYOUT_DIAMOND_DOWN" value="5" enum="TileLayout">
			Tile coordinates layout where the horizontal axis goes down-right, and the vertical one goes down-left.
		</constant>
		<constant name="TILE_OFFSET_AXIS_HORIZONTAL" value="0" enum="TileOffsetAxis">
			Horizontal half-offset.
		</constant>
		<constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis">
			Vertical half-offset.
		</constant>
		<constant name="CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor">
			Neighbor on the right side.
		</constant>
		<constant name="CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor">
			Neighbor in the right corner.
		</constant>
		<constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor">
			Neighbor on the bottom right side.
		</constant>
		<constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor">
			Neighbor in the bottom right corner.
		</constant>
		<constant name="CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor">
			Neighbor on the bottom side.
		</constant>
		<constant name="CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor">
			Neighbor in the bottom corner.
		</constant>
		<constant name="CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor">
			Neighbor on the bottom left side.
		</constant>
		<constant name="CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor">
			Neighbor in the bottom left corner.
		</constant>
		<constant name="CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor">
			Neighbor on the left side.
		</constant>
		<constant name="CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor">
			Neighbor in the left corner.
		</constant>
		<constant name="CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor">
			Neighbor on the top left side.
		</constant>
		<constant name="CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor">
			Neighbor in the top left corner.
		</constant>
		<constant name="CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor">
			Neighbor on the top side.
		</constant>
		<constant name="CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor">
			Neighbor in the top corner.
		</constant>
		<constant name="CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor">
			Neighbor on the top right side.
		</constant>
		<constant name="CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor">
			Neighbor in the top right corner.
		</constant>
		<constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode">
			Requires both corners and side to match with neighboring tiles' terrains.
		</constant>
		<constant name="TERRAIN_MODE_MATCH_CORNERS" value="1" enum="TerrainMode">
			Requires corners to match with neighboring tiles' terrains.
		</constant>
		<constant name="TERRAIN_MODE_MATCH_SIDES" value="2" enum="TerrainMode">
			Requires sides to match with neighboring tiles' terrains.
		</constant>
	</constants>
</class>