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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileMap" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Node for 2D tile-based maps.
</brief_description>
<description>
Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="clear">
<return type="void">
</return>
<description>
Clear all cells.
</description>
</method>
<method name="get_cell" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<description>
Return the tile index of the referenced cell.
</description>
</method>
<method name="get_cell_size" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the cell size.
</description>
</method>
<method name="get_cellv" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<description>
Return the tile index of the cell referenced by a Vector2.
</description>
</method>
<method name="get_center_x" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
<method name="get_center_y" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
<method name="get_collision_bounce" qualifiers="const">
<return type="float">
</return>
<description>
Return the collision bounce parameter.
</description>
</method>
<method name="get_collision_friction" qualifiers="const">
<return type="float">
</return>
<description>
Return the collision friction parameter.
</description>
</method>
<method name="get_collision_layer" qualifiers="const">
<return type="int">
</return>
<description>
Return the collision layer.
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bit" type="int">
</argument>
<description>
</description>
</method>
<method name="get_collision_mask" qualifiers="const">
<return type="int">
</return>
<description>
Return the collision mask.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bit" type="int">
</argument>
<description>
</description>
</method>
<method name="get_collision_use_kinematic" qualifiers="const">
<return type="bool">
</return>
<description>
Return whether the tilemap handles collisions as a kinematic body.
</description>
</method>
<method name="get_custom_transform" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Return the custom transform matrix.
</description>
</method>
<method name="get_half_offset" qualifiers="const">
<return type="int" enum="TileMap.HalfOffset">
</return>
<description>
Return the current half offset configuration.
</description>
</method>
<method name="get_mode" qualifiers="const">
<return type="int" enum="TileMap.Mode">
</return>
<description>
Return the orientation mode.
</description>
</method>
<method name="get_occluder_light_mask" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_quadrant_size" qualifiers="const">
<return type="int">
</return>
<description>
Return the quadrant size.
</description>
</method>
<method name="get_tile_origin" qualifiers="const">
<return type="int" enum="TileMap.TileOrigin">
</return>
<description>
Return the tile origin configuration.
</description>
</method>
<method name="get_tileset" qualifiers="const">
<return type="TileSet">
</return>
<description>
Return the current tileset.
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Array">
</return>
<description>
Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1).
</description>
</method>
<method name="get_used_cells_by_id" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_used_rect">
<return type="Rect2">
</return>
<description>
</description>
</method>
<method name="is_cell_transposed" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<description>
Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector).
</description>
</method>
<method name="is_cell_x_flipped" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<description>
Return whether the referenced cell is flipped over the X axis.
</description>
</method>
<method name="is_cell_y_flipped" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<description>
Return whether the referenced cell is flipped over the Y axis.
</description>
</method>
<method name="is_y_sort_mode_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Return the Y sort mode.
</description>
</method>
<method name="map_to_world" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="map_position" type="Vector2">
</argument>
<argument index="1" name="ignore_half_ofs" type="bool" default="false">
</argument>
<description>
Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument.
Optionally, the tilemap's potential half offset can be ignored.
</description>
</method>
<method name="set_cell">
<return type="void">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="tile" type="int">
</argument>
<argument index="3" name="flip_x" type="bool" default="false">
</argument>
<argument index="4" name="flip_y" type="bool" default="false">
</argument>
<argument index="5" name="transpose" type="bool" default="false">
</argument>
<description>
Set the tile index for the cell referenced by its grid-based X and Y coordinates.
A tile index of -1 clears the cell.
Optionally, the tile can also be flipped over the X and Y coordinates or transposed.
</description>
</method>
<method name="set_cell_size">
<return type="void">
</return>
<argument index="0" name="size" type="Vector2">
</argument>
<description>
Set the cell size.
</description>
</method>
<method name="set_cellv">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<argument index="1" name="tile" type="int">
</argument>
<argument index="2" name="flip_x" type="bool" default="false">
</argument>
<argument index="3" name="flip_y" type="bool" default="false">
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
<description>
Set the tile index for the cell referenced by a Vector2 of grid-based coordinates.
A tile index of -1 clears the cell.
Optionally, the tile can also be flipped over the X and Y axes or transposed.
</description>
</method>
<method name="set_center_x">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
<method name="set_center_y">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
<method name="set_collision_bounce">
<return type="void">
</return>
<argument index="0" name="value" type="float">
</argument>
<description>
Set the collision bounce parameter. Allowable values range from 0 to 1.
</description>
</method>
<method name="set_collision_friction">
<return type="void">
</return>
<argument index="0" name="value" type="float">
</argument>
<description>
Set the collision friction parameter. Allowable values range from 0 to 1.
</description>
</method>
<method name="set_collision_layer">
<return type="void">
</return>
<argument index="0" name="layer" type="int">
</argument>
<description>
Set the collision layer.
Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1.
</description>
</method>
<method name="set_collision_layer_bit">
<return type="void">
</return>
<argument index="0" name="bit" type="int">
</argument>
<argument index="1" name="value" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_collision_mask">
<return type="void">
</return>
<argument index="0" name="mask" type="int">
</argument>
<description>
Set the collision masks.
Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1.
</description>
</method>
<method name="set_collision_mask_bit">
<return type="void">
</return>
<argument index="0" name="bit" type="int">
</argument>
<argument index="1" name="value" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_collision_use_kinematic">
<return type="void">
</return>
<argument index="0" name="use_kinematic" type="bool">
</argument>
<description>
Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled).
</description>
</method>
<method name="set_custom_transform">
<return type="void">
</return>
<argument index="0" name="custom_transform" type="Transform2D">
</argument>
<description>
Set custom transform matrix, to use in combination with the custom orientation mode.
</description>
</method>
<method name="set_half_offset">
<return type="void">
</return>
<argument index="0" name="half_offset" type="int" enum="TileMap.HalfOffset">
</argument>
<description>
Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument).
Half offset sets every other tile off by a half tile size in the specified direction.
</description>
</method>
<method name="set_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="TileMap.Mode">
</argument>
<description>
Set the orientation mode as square, isometric or custom (use MODE_* constants as argument).
</description>
</method>
<method name="set_occluder_light_mask">
<return type="void">
</return>
<argument index="0" name="mask" type="int">
</argument>
<description>
</description>
</method>
<method name="set_quadrant_size">
<return type="void">
</return>
<argument index="0" name="size" type="int">
</argument>
<description>
Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
Allowed values are integers ranging from 1 to 128.
</description>
</method>
<method name="set_tile_origin">
<return type="void">
</return>
<argument index="0" name="origin" type="int" enum="TileMap.TileOrigin">
</argument>
<description>
Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument).
</description>
</method>
<method name="set_tileset">
<return type="void">
</return>
<argument index="0" name="tileset" type="TileSet">
</argument>
<description>
Set the current tileset.
</description>
</method>
<method name="set_y_sort_mode">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate.
A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size.
</description>
</method>
<method name="world_to_map" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="world_position" type="Vector2">
</argument>
<description>
Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument.
</description>
</method>
</methods>
<members>
<member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform">
The custom [Transform2D] to be applied to the TileMap's cells.
</member>
<member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset">
Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED.
</member>
<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size">
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16.
</member>
<member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size">
The TileMap's cell size.
</member>
<member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin">
Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT.
</member>
<member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled">
If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code].
</member>
<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce">
Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0.
</member>
<member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction">
Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1.
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
The collision layer(s) for all colliders in the TileMap.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The collision mask(s) for all colliders in the TileMap.
</member>
<member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic">
If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code].
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode">
The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE.
</member>
<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
<member name="tile_data" type="PoolIntArray" setter="_set_tile_data" getter="_get_tile_data">
A [PoolIntArray] containing
</member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].
</member>
</members>
<signals>
<signal name="settings_changed">
<description>
Emitted when a tilemap setting has changed.
</description>
</signal>
</signals>
<constants>
<constant name="INVALID_CELL" value="-1" enum="">
Returned when a cell doesn't exist.
</constant>
<constant name="MODE_SQUARE" value="0">
Orthogonal orientation mode.
</constant>
<constant name="MODE_ISOMETRIC" value="1">
Isometric orientation mode.
</constant>
<constant name="MODE_CUSTOM" value="2">
Custom orientation mode.
</constant>
<constant name="HALF_OFFSET_X" value="0">
Half offset on the X coordinate.
</constant>
<constant name="HALF_OFFSET_Y" value="1">
Half offset on the Y coordinate.
</constant>
<constant name="HALF_OFFSET_DISABLED" value="2">
Half offset disabled.
</constant>
<constant name="TILE_ORIGIN_TOP_LEFT" value="0">
Tile origin at its top-left corner.
</constant>
<constant name="TILE_ORIGIN_CENTER" value="1">
Tile origin at its center.
</constant>
<constant name="TILE_ORIGIN_BOTTOM_LEFT" value="2">
</constant>
</constants>
</class>
|