1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture" inherits="Resource" category="Core" version="3.2">
<brief_description>
Texture for 2D and 3D.
</brief_description>
<description>
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
Textures are often created by loading them from a file. See [method @GDScript.load].
</description>
<tutorials>
</tutorials>
<methods>
<method name="draw" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="canvas_item" type="RID">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="3" name="transpose" type="bool" default="false">
</argument>
<argument index="4" name="normal_map" type="Texture" default="null">
</argument>
<description>
</description>
</method>
<method name="draw_rect" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="canvas_item" type="RID">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<argument index="2" name="tile" type="bool">
</argument>
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<description>
</description>
</method>
<method name="draw_rect_region" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="canvas_item" type="RID">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<argument index="2" name="src_rect" type="Rect2">
</argument>
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<argument index="6" name="clip_uv" type="bool" default="true">
</argument>
<description>
</description>
</method>
<method name="get_data" qualifiers="const">
<return type="Image">
</return>
<description>
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int">
</return>
<description>
Returns the texture height.
</description>
</method>
<method name="get_size" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the texture size.
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int">
</return>
<description>
Returns the texture width.
</description>
</method>
<method name="has_alpha" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags">
The texture's flags.
</member>
</members>
<constants>
<constant name="FLAGS_DEFAULT" value="7" enum="Flags">
Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are are enabled.
</constant>
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
</constant>
<constant name="FLAG_REPEAT" value="2" enum="Flags">
Repeats the texture (instead of clamp to edge).
</constant>
<constant name="FLAG_FILTER" value="4" enum="Flags">
Uses a magnifying filter, to enable smooth zooming in of the texture.
</constant>
<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
This results in better-looking textures when viewed from oblique angles.
</constant>
<constant name="FLAG_CONVERT_TO_LINEAR" value="16" enum="Flags">
Converts the texture to the sRGB color space.
</constant>
<constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags">
Repeats the texture with alternate sections mirrored.
</constant>
<constant name="FLAG_VIDEO_SURFACE" value="2048" enum="Flags">
Texture is a video surface.
</constant>
</constants>
</class>
|