summaryrefslogtreecommitdiff
path: root/doc/classes/SubViewport.xml
blob: e877050bf8e09991369e4254443431437ebff8ea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SubViewport" inherits="Viewport" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
			If [code]true[/code], the sub-viewport will be used in AR/VR process.
		</member>
		<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
			The clear mode when the sub-viewport is used as a render target.
		</member>
		<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2">
			The update mode when the sub-viewport is used as a render target.
		</member>
		<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i( 0, 0 )">
			The width and height of the sub-viewport.
		</member>
		<member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i( 0, 0 )">
			The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
		</member>
		<member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
			If [code]true[/code], the 2D size override affects stretch as well.
		</member>
	</members>
	<constants>
		<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
			Do not update the render target.
		</constant>
		<constant name="UPDATE_ONCE" value="1" enum="UpdateMode">
			Update the render target once, then switch to [constant UPDATE_DISABLED].
		</constant>
		<constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode">
			Update the render target only when it is visible. This is the default value.
		</constant>
		<constant name="UPDATE_WHEN_PARENT_VISIBLE" value="3" enum="UpdateMode">
			Update the render target only when the its parent is visible.
		</constant>
		<constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
			Always update the render target.
		</constant>
		<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
			Always clear the render target before drawing.
		</constant>
		<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
			Never clear the render target.
		</constant>
		<constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode">
			Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER].
		</constant>
	</constants>
</class>