summaryrefslogtreecommitdiff
path: root/doc/classes/StaticBody2D.xml
blob: 52c59762d28868ca1f31e7b032a3aa067b86c5c3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
<?xml version="1.0" encoding="UTF-8" ?>
<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.2">
	<brief_description>
		Static body for 2D Physics.
	</brief_description>
	<description>
		Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
		Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
			The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
		</member>
		<member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity">
			Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
		</member>
		<member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity">
			Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
		</member>
		<member name="friction" type="float" setter="set_friction" getter="get_friction">
			The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
		</member>
		<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
		</member>
	</members>
	<constants>
	</constants>
</class>