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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Sprite3D" inherits="SpriteBase3D" version="4.0">
	<brief_description>
		2D sprite node in a 3D world.
	</brief_description>
	<description>
		A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
		[b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [StandardMaterial3D].
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
			Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
		</member>
		<member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
			Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1.
		</member>
		<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
			The number of columns in the sprite sheet.
		</member>
		<member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
			If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
		</member>
		<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
			The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
		</member>
		<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
			[Texture2D] object to draw.
		</member>
		<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
			The number of rows in the sprite sheet.
		</member>
	</members>
	<signals>
		<signal name="frame_changed">
			<description>
				Emitted when the [member frame] changes.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>