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path: root/doc/classes/Sprite.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Sprite" inherits="Node2D" category="Core" version="3.0-alpha">
	<brief_description>
		General purpose Sprite node.
	</brief_description>
	<description>
		A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_frame" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
			</description>
		</method>
		<method name="get_hframes" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Return the amount of horizontal frames. See [method set_hframes].
			</description>
		</method>
		<method name="get_normal_map" qualifiers="const">
			<return type="Texture">
			</return>
			<description>
			</description>
		</method>
		<method name="get_offset" qualifiers="const">
			<return type="Vector2">
			</return>
			<description>
				Return sprite draw offset.
			</description>
		</method>
		<method name="get_region_rect" qualifiers="const">
			<return type="Rect2">
			</return>
			<description>
				Return the region rect to read from.
			</description>
		</method>
		<method name="get_texture" qualifiers="const">
			<return type="Texture">
			</return>
			<description>
				Return the base texture for the sprite.
			</description>
		</method>
		<method name="get_vframes" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Return the amount of vertical frames. See [method set_vframes].
			</description>
		</method>
		<method name="is_centered" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return if the sprite is centered at the local origin.
			</description>
		</method>
		<method name="is_flipped_h" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return true if the sprite is flipped horizontally.
			</description>
		</method>
		<method name="is_flipped_v" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return true if the sprite is flipped vertically.
			</description>
		</method>
		<method name="is_region" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return if the sprite reads from a region.
			</description>
		</method>
		<method name="is_region_filter_clip_enabled" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="set_centered">
			<return type="void">
			</return>
			<argument index="0" name="centered" type="bool">
			</argument>
			<description>
				Set whether the sprite should be centered on the origin.
			</description>
		</method>
		<method name="set_flip_h">
			<return type="void">
			</return>
			<argument index="0" name="flip_h" type="bool">
			</argument>
			<description>
				Set true to flip the sprite horizontally.
			</description>
		</method>
		<method name="set_flip_v">
			<return type="void">
			</return>
			<argument index="0" name="flip_v" type="bool">
			</argument>
			<description>
				Set true to flip the sprite vertically.
			</description>
		</method>
		<method name="set_frame">
			<return type="void">
			</return>
			<argument index="0" name="frame" type="int">
			</argument>
			<description>
				Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
			</description>
		</method>
		<method name="set_hframes">
			<return type="void">
			</return>
			<argument index="0" name="hframes" type="int">
			</argument>
			<description>
				Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation.
			</description>
		</method>
		<method name="set_normal_map">
			<return type="void">
			</return>
			<argument index="0" name="normal_map" type="Texture">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_offset">
			<return type="void">
			</return>
			<argument index="0" name="offset" type="Vector2">
			</argument>
			<description>
				Set the sprite draw offset, useful for setting rotation pivots.
			</description>
		</method>
		<method name="set_region">
			<return type="void">
			</return>
			<argument index="0" name="enabled" type="bool">
			</argument>
			<description>
				Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases.
			</description>
		</method>
		<method name="set_region_filter_clip">
			<return type="void">
			</return>
			<argument index="0" name="enabled" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_region_rect">
			<return type="void">
			</return>
			<argument index="0" name="rect" type="Rect2">
			</argument>
			<description>
				Set the region rect to read from.
			</description>
		</method>
		<method name="set_texture">
			<return type="void">
			</return>
			<argument index="0" name="texture" type="Texture">
			</argument>
			<description>
				Set the base texture for the sprite.
			</description>
		</method>
		<method name="set_vframes">
			<return type="void">
			</return>
			<argument index="0" name="vframes" type="int">
			</argument>
			<description>
				Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation.
			</description>
		</method>
	</methods>
	<members>
		<member name="centered" type="bool" setter="set_centered" getter="is_centered">
			If [code]true[/code] texture is centered. Default value: [code]true[/code].
		</member>
		<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
			If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
		</member>
		<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
			If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
		</member>
		<member name="frame" type="int" setter="set_frame" getter="get_frame">
			Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
		</member>
		<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
			The number of collumns in the sprite sheet.
		</member>
		<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
			The normal map gives depth to the Sprite.
		</member>
		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
			The texture's drawing offset.
		</member>
		<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
			If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
		</member>
		<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
			If [code]true[/code] the outermost pixels get blurred out.
		</member>
		<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
			The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
		</member>
		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
			[Texture] object to draw.
		</member>
		<member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
			The number of rows in the sprite sheet.
		</member>
	</members>
	<signals>
		<signal name="frame_changed">
			<description>
				Emitted when the [member frame] changes.
			</description>
		</signal>
		<signal name="texture_changed">
			<description>
				Emitted when the [member texture] changes.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>