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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Sprite" inherits="Node2D" category="Core" version="3.1-dev">
	<brief_description>
		General purpose Sprite node.
	</brief_description>
	<description>
		A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="centered" type="bool" setter="set_centered" getter="is_centered">
			If [code]true[/code] texture is centered. Default value: [code]true[/code].
		</member>
		<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
			If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
		</member>
		<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
			If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
		</member>
		<member name="frame" type="int" setter="set_frame" getter="get_frame">
			Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
		</member>
		<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
			The number of columns in the sprite sheet.
		</member>
		<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
			The normal map gives depth to the Sprite.
		</member>
		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
			The texture's drawing offset.
		</member>
		<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
			If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
		</member>
		<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
			If [code]true[/code] the outermost pixels get blurred out.
		</member>
		<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
			The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
		</member>
		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
			[Texture] object to draw.
		</member>
		<member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
			The number of rows in the sprite sheet.
		</member>
	</members>
	<signals>
		<signal name="frame_changed">
			<description>
				Emitted when the [member frame] changes.
			</description>
		</signal>
		<signal name="texture_changed">
			<description>
				Emitted when the [member texture] changes.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>