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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Sprite" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
General purpose Sprite node.
</brief_description>
<description>
General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_frame" qualifiers="const">
<return type="int">
</return>
<description>
Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
</description>
</method>
<method name="get_hframes" qualifiers="const">
<return type="int">
</return>
<description>
Return the amount of horizontal frames. See [method set_hframes].
</description>
</method>
<method name="get_normal_map" qualifiers="const">
<return type="Texture">
</return>
<description>
</description>
</method>
<method name="get_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return sprite draw offset.
</description>
</method>
<method name="get_region_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
Return the region rect to read from.
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
Return the base texture for the sprite.
</description>
</method>
<method name="get_vframes" qualifiers="const">
<return type="int">
</return>
<description>
Return the amount of vertical frames. See [method set_vframes].
</description>
</method>
<method name="is_centered" qualifiers="const">
<return type="bool">
</return>
<description>
Return if the sprite is centered at the local origin.
</description>
</method>
<method name="is_flipped_h" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if the sprite is flipped horizontally.
</description>
</method>
<method name="is_flipped_v" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if the sprite is flipped vertically.
</description>
</method>
<method name="is_region" qualifiers="const">
<return type="bool">
</return>
<description>
Return if the sprite reads from a region.
</description>
</method>
<method name="is_region_filter_clip_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_centered">
<return type="void">
</return>
<argument index="0" name="centered" type="bool">
</argument>
<description>
Set whether the sprite should be centered on the origin.
</description>
</method>
<method name="set_flip_h">
<return type="void">
</return>
<argument index="0" name="flip_h" type="bool">
</argument>
<description>
Set true to flip the sprite horizontally.
</description>
</method>
<method name="set_flip_v">
<return type="void">
</return>
<argument index="0" name="flip_v" type="bool">
</argument>
<description>
Set true to flip the sprite vertically.
</description>
</method>
<method name="set_frame">
<return type="void">
</return>
<argument index="0" name="frame" type="int">
</argument>
<description>
Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
</description>
</method>
<method name="set_hframes">
<return type="void">
</return>
<argument index="0" name="hframes" type="int">
</argument>
<description>
Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation.
</description>
</method>
<method name="set_normal_map">
<return type="void">
</return>
<argument index="0" name="normal_map" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_offset">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector2">
</argument>
<description>
Set the sprite draw offset, useful for setting rotation pivots.
</description>
</method>
<method name="set_region">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases.
</description>
</method>
<method name="set_region_filter_clip">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_region_rect">
<return type="void">
</return>
<argument index="0" name="rect" type="Rect2">
</argument>
<description>
Set the region rect to read from.
</description>
</method>
<method name="set_texture">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<description>
Set the base texture for the sprite.
</description>
</method>
<method name="set_vframes">
<return type="void">
</return>
<argument index="0" name="vframes" type="int">
</argument>
<description>
Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation.
</description>
</method>
</methods>
<members>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame">
</member>
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
</member>
<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
</member>
<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
</member>
</members>
<signals>
<signal name="frame_changed">
<description>
</description>
</signal>
<signal name="texture_changed">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>
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