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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpotLight" inherits="Light" category="Core" version="3.1">
<brief_description>
Spotlight [Light], such as a reflector spotlight or a lantern.
</brief_description>
<description>
A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="spot_angle" type="float" setter="set_param" getter="get_param">
</member>
<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param">
</member>
<member name="spot_attenuation" type="float" setter="set_param" getter="get_param">
</member>
<member name="spot_range" type="float" setter="set_param" getter="get_param">
</member>
</members>
<constants>
</constants>
</class>
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