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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereShape" inherits="Shape" category="Core" version="3.0-alpha">
	<brief_description>
		Sphere shape for 3D collisions.
	</brief_description>
	<description>
		Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_radius" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="set_radius">
			<return type="void">
			</return>
			<argument index="0" name="radius" type="float">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="radius" type="float" setter="set_radius" getter="get_radius">
			The sphere's radius. The shape's diameter is double the radius.
		</member>
	</members>
	<constants>
	</constants>
</class>