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path: root/doc/classes/SkeletonModification3DLookAt.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification3DLookAt" inherits="SkeletonModification3D" version="4.0">
	<brief_description>
		A modification that rotates a bone to look at a target.
	</brief_description>
	<description>
		This [SkeletonModification3D] rotates a bone to look a target. This is extremely helpful for moving character's heads to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_additional_rotation" qualifiers="const">
			<return type="Vector3" />
			<description>
				Returns the amount of extra rotation that is applied to the bone after the LookAt modification executes.
			</description>
		</method>
		<method name="get_lock_rotation_plane" qualifiers="const">
			<return type="int" />
			<description>
				Returns the plane that the LookAt modification is limiting rotation to.
			</description>
		</method>
		<method name="get_lock_rotation_to_plane" qualifiers="const">
			<return type="bool" />
			<description>
				Returns whether the LookAt modification is limiting rotation to a single plane in 3D space.
			</description>
		</method>
		<method name="set_additional_rotation">
			<return type="void" />
			<argument index="0" name="additional_rotation" type="Vector3" />
			<description>
				Sets the amount of extra rotation to be applied after the LookAt modification executes. This allows you to adjust the finished result.
			</description>
		</method>
		<method name="set_lock_rotation_plane">
			<return type="void" />
			<argument index="0" name="plane" type="int" />
			<description>
			</description>
		</method>
		<method name="set_lock_rotation_to_plane">
			<return type="void" />
			<argument index="0" name="lock_to_plane" type="bool" />
			<description>
				When [code]true[/code], the LookAt modification will limit its rotation to a single plane in 3D space. The plane used can be configured using the [code]set_lock_rotation_plane[/code] function.
			</description>
		</method>
	</methods>
	<members>
		<member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-2">
			The bone index of the bone that should be operated on by this modification.
			When possible, this will also update the [member bone_name] based on data provided by the [Skeleton3D].
		</member>
		<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="&quot;&quot;">
			The name of the bone that should be operated on by this modification.
			When possible, this will also update the [member bone_index] based on data provided by the [Skeleton3D].
		</member>
		<member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
			The NodePath to the node that is the target for the modification.
		</member>
	</members>
	<constants>
	</constants>
</class>