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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Skeleton2D" inherits="Node2D" version="3.2">
<brief_description>
Skeleton for 2D characters and animated objects.
</brief_description>
<description>
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
</tutorials>
<methods>
<method name="get_bone">
<return type="Bone2D">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of bones in the skeleton.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
<description>
</description>
</method>
</methods>
<signals>
<signal name="bone_setup_changed">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>
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