blob: eaab4063b89fb7b54ba0a980b7b2d6f6a9470dc7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Skeleton" inherits="Spatial" version="4.0">
<brief_description>
Skeleton for characters and animated objects.
</brief_description>
<description>
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_bone">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Adds a bone, with name [code]name[/code]. [method get_bone_count] will become the bone index.
</description>
</method>
<method name="bind_child_node_to_bone">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="node" type="Node">
</argument>
<description>
[i]Deprecated soon.[/i]
</description>
</method>
<method name="clear_bones">
<return type="void">
</return>
<description>
Clear all the bones in this skeleton.
</description>
</method>
<method name="find_bone" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Returns the bone index that matches [code]name[/code] as its name.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of bones in the skeleton.
</description>
</method>
<method name="get_bone_custom_pose" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
</description>
</method>
<method name="get_bone_global_pose" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
</description>
</method>
<method name="get_bone_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Returns the name of the bone at index [code]index[/code].
</description>
</method>
<method name="get_bone_parent" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Returns the bone index which is the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent.
[b]Note:[/b] The parent bone returned will always be less than [code]bone_idx[/code].
</description>
</method>
<method name="get_bone_pose" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
<method name="get_bone_rest" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Returns the rest transform for a bone [code]bone_idx[/code].
</description>
</method>
<method name="get_bound_child_nodes_to_bone" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
[i]Deprecated soon.[/i]
</description>
</method>
<method name="is_bone_rest_disabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="localize_rests">
<return type="void">
</return>
<description>
</description>
</method>
<method name="physical_bones_add_collision_exception">
<return type="void">
</return>
<argument index="0" name="exception" type="RID">
</argument>
<description>
</description>
</method>
<method name="physical_bones_remove_collision_exception">
<return type="void">
</return>
<argument index="0" name="exception" type="RID">
</argument>
<description>
</description>
</method>
<method name="physical_bones_start_simulation">
<return type="void">
</return>
<argument index="0" name="bones" type="Array" default="[ ]">
</argument>
<description>
</description>
</method>
<method name="physical_bones_stop_simulation">
<return type="void">
</return>
<description>
</description>
</method>
<method name="register_skin">
<return type="SkinReference">
</return>
<argument index="0" name="skin" type="Skin">
</argument>
<description>
</description>
</method>
<method name="set_bone_custom_pose">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="custom_pose" type="Transform">
</argument>
<description>
</description>
</method>
<method name="set_bone_disable_rest">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="disable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_bone_global_pose_override">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="pose" type="Transform">
</argument>
<argument index="2" name="amount" type="float">
</argument>
<argument index="3" name="persistent" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="set_bone_parent">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="parent_idx" type="int">
</argument>
<description>
Sets the bone index [code]parent_idx[/code] as the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent.
[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code].
</description>
</method>
<method name="set_bone_pose">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="pose" type="Transform">
</argument>
<description>
Returns the pose transform for bone [code]bone_idx[/code].
</description>
</method>
<method name="set_bone_rest">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="rest" type="Transform">
</argument>
<description>
Sets the rest transform for bone [code]bone_idx[/code].
</description>
</method>
<method name="unbind_child_node_from_bone">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="node" type="Node">
</argument>
<description>
[i]Deprecated soon.[/i]
</description>
</method>
<method name="unparent_bone_and_rest">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="animate_physical_bones" type="bool" setter="set_animate_physical_bones" getter="get_animate_physical_bones" default="true">
</member>
</members>
<constants>
<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
</constant>
</constants>
</class>
|