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path: root/doc/classes/ShaderMaterial.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShaderMaterial" inherits="Material" version="4.0">
	<brief_description>
		A material that uses a custom [Shader] program.
	</brief_description>
	<description>
		A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
	</description>
	<tutorials>
		<link title="Shaders documentation index">https://docs.godotengine.org/en/latest/tutorials/shaders/index.html</link>
	</tutorials>
	<methods>
		<method name="get_shader_param" qualifiers="const">
			<return type="Variant" />
			<argument index="0" name="param" type="StringName" />
			<description>
				Returns the current value set for this material of a uniform in the shader.
			</description>
		</method>
		<method name="property_can_revert">
			<return type="bool" />
			<argument index="0" name="name" type="String" />
			<description>
				Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
			</description>
		</method>
		<method name="property_get_revert">
			<return type="Variant" />
			<argument index="0" name="name" type="String" />
			<description>
				Returns the default value of the material property with given [code]name[/code].
			</description>
		</method>
		<method name="set_shader_param">
			<return type="void" />
			<argument index="0" name="param" type="StringName" />
			<argument index="1" name="value" type="Variant" />
			<description>
				Changes the value set for this material of a uniform in the shader.
				[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
			</description>
		</method>
	</methods>
	<members>
		<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
			The [Shader] program used to render this material.
		</member>
	</members>
</class>