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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporter" inherits="RefCounted" version="4.0">
	<brief_description>
		Base class for the implementation of core resource importers.
	</brief_description>
	<description>
		This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
	</description>
	<tutorials>
		<link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
	</tutorials>
	<methods>
	</methods>
	<constants>
		<constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
			The default import order.
		</constant>
		<constant name="IMPORT_ORDER_SCENE" value="100" enum="ImportOrder">
			The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
		</constant>
	</constants>
</class>