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path: root/doc/classes/RemoteTransform2D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.1">
	<brief_description>
		RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
	</brief_description>
	<description>
		RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene.
		It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
			The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
		</member>
		<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
			If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code].
		</member>
		<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
			If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code].
		</member>
		<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
			If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code].
		</member>
		<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
			If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].
		</member>
	</members>
	<constants>
	</constants>
</class>