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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Reference" inherits="Object" version="4.0">
	<brief_description>
		Base class for reference-counted objects.
	</brief_description>
	<description>
		Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
		Unlike [Object]s, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
		In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
	</description>
	<tutorials>
		<link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/getting_started/workflow/best_practices/node_alternatives.html</link>
	</tutorials>
	<methods>
		<method name="init_ref">
			<return type="bool">
			</return>
			<description>
				Initializes the internal reference counter. Use this only if you really know what you are doing.
				Returns whether the initialization was successful.
			</description>
		</method>
		<method name="reference">
			<return type="bool">
			</return>
			<description>
				Increments the internal reference counter. Use this only if you really know what you are doing.
				Returns [code]true[/code] if the increment was successful, [code]false[/code] otherwise.
			</description>
		</method>
		<method name="unreference">
			<return type="bool">
			</return>
			<description>
				Decrements the internal reference counter. Use this only if you really know what you are doing.
				Returns [code]true[/code] if the decrement was successful, [code]false[/code] otherwise.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>