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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Rect2" category="Built-In Types" version="3.1">
<brief_description>
2D Axis-aligned bounding box.
</brief_description>
<description>
Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
</tutorials>
<demos>
</demos>
<methods>
<method name="Rect2">
<return type="Rect2">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<argument index="1" name="size" type="Vector2">
</argument>
<description>
Constructs a [code]Rect2[/code] by position and size.
</description>
</method>
<method name="Rect2">
<return type="Rect2">
</return>
<argument index="0" name="x" type="float">
</argument>
<argument index="1" name="y" type="float">
</argument>
<argument index="2" name="width" type="float">
</argument>
<argument index="3" name="height" type="float">
</argument>
<description>
Constructs a [code]Rect2[/code] by x, y, width, and height.
</description>
</method>
<method name="abs">
<return type="Rect2">
</return>
<description>
Returns a [code]Rect2[/code] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
<method name="clip">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
</argument>
<description>
Returns the intersection of this [code]Rect2[/code] and b.
</description>
</method>
<method name="encloses">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2">
</argument>
<description>
Returns [code]true[/code] if this [code]Rect2[/code] completely encloses another one.
</description>
</method>
<method name="expand">
<return type="Rect2">
</return>
<argument index="0" name="to" type="Vector2">
</argument>
<description>
Returns this [code]Rect2[/code] expanded to include a given point.
</description>
</method>
<method name="get_area">
<return type="float">
</return>
<description>
Returns the area of the [code]Rect2[/code].
</description>
</method>
<method name="grow">
<return type="Rect2">
</return>
<argument index="0" name="by" type="float">
</argument>
<description>
Returns a copy of the [code]Rect2[/code] grown a given amount of units towards all the sides.
</description>
</method>
<method name="grow_individual">
<return type="Rect2">
</return>
<argument index="0" name="left" type="float">
</argument>
<argument index="1" name="top" type="float">
</argument>
<argument index="2" name="right" type="float">
</argument>
<argument index="3" name=" bottom" type="float">
</argument>
<description>
Returns a copy of the [code]Rect2[/code] grown a given amount of units towards each direction individually.
</description>
</method>
<method name="grow_margin">
<return type="Rect2">
</return>
<argument index="0" name="margin" type="int">
</argument>
<argument index="1" name="by" type="float">
</argument>
<description>
Returns a copy of the [code]Rect2[/code] grown a given amount of units towards the [enum Margin] direction.
</description>
</method>
<method name="has_no_area">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [code]Rect2[/code] is flat or empty.
</description>
</method>
<method name="has_point">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<description>
Returns [code]true[/code] if the [code]Rect2[/code] contains a point.
</description>
</method>
<method name="intersects">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2">
</argument>
<description>
Returns [code]true[/code] if the [code]Rect2[/code] overlaps with another.
</description>
</method>
<method name="merge">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
</argument>
<description>
Returns a larger Rect2 that contains this Rect2 and [code]with[/code].
</description>
</method>
</methods>
<members>
<member name="end" type="Vector2" setter="" getter="">
Ending corner.
</member>
<member name="position" type="Vector2" setter="" getter="">
Position (starting corner).
</member>
<member name="size" type="Vector2" setter="" getter="">
Size from position to end.
</member>
</members>
<constants>
</constants>
</class>
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