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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape2D" inherits="Shape2D" version="4.0">
	<brief_description>
		Ray shape for 2D collisions.
	</brief_description>
	<description>
		Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="length" type="float" setter="set_length" getter="get_length" default="20.0">
			The ray's length.
		</member>
		<member name="slide_on_slope" type="bool" setter="set_slide_on_slope" getter="get_slide_on_slope" default="false">
			If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
			If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
		</member>
	</members>
	<constants>
	</constants>
</class>