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path: root/doc/classes/RDShaderSource.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDShaderSource" inherits="RefCounted" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_stage_source" qualifiers="const">
			<return type="String" />
			<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
			<description>
			</description>
		</method>
		<method name="set_stage_source">
			<return type="void" />
			<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
			<argument index="1" name="source" type="String" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0">
		</member>
		<member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
		</member>
		<member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
		</member>
		<member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
		</member>
		<member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
		</member>
		<member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
		</member>
	</members>
	<constants>
	</constants>
</class>