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path: root/doc/classes/RDPipelineMultisampleState.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineMultisampleState" inherits="Reference" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_sample_mask">
			<return type="void">
			</return>
			<argument index="0" name="mask" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="clear_sample_masks">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="get_sample_masks" qualifiers="const">
			<return type="PackedInt64Array">
			</return>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
		</member>
		<member name="enable_alpha_to_one" type="bool" setter="set_enable_alpha_to_one" getter="get_enable_alpha_to_one" default="false">
		</member>
		<member name="enable_sample_shading" type="bool" setter="set_enable_sample_shading" getter="get_enable_sample_shading" default="false">
		</member>
		<member name="min_sample_shading" type="float" setter="set_min_sample_shading" getter="get_min_sample_shading" default="0.0">
		</member>
		<member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
		</member>
	</members>
	<constants>
	</constants>
</class>