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<?xml version="1.0" encoding="UTF-8" ?>
<class name="QuadMesh" inherits="PlaneMesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Class representing a square mesh facing the camera.
	</brief_description>
	<description>
		Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A [QuadMesh] is equivalent to a [PlaneMesh] except its default [member PlaneMesh.orientation] is [constant PlaneMesh.FACE_Z].
	</description>
	<tutorials>
		<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
		<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
	</tutorials>
	<members>
		<member name="orientation" type="int" setter="set_orientation" getter="get_orientation" overrides="PlaneMesh" enum="PlaneMesh.Orientation" default="2" />
	</members>
</class>