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path: root/doc/classes/ProximityGroup3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProximityGroup3D" inherits="Node3D" version="4.0">
	<brief_description>
		General-purpose proximity detection node.
	</brief_description>
	<description>
		General-purpose proximity detection node.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="broadcast">
			<return type="void">
			</return>
			<argument index="0" name="method" type="String">
			</argument>
			<argument index="1" name="parameters" type="Variant">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="dispatch_mode" type="int" setter="set_dispatch_mode" getter="get_dispatch_mode" enum="ProximityGroup3D.DispatchMode" default="0">
		</member>
		<member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius" default="Vector3(1, 1, 1)">
		</member>
		<member name="group_name" type="String" setter="set_group_name" getter="get_group_name" default="&quot;&quot;">
		</member>
	</members>
	<signals>
		<signal name="broadcast">
			<argument index="0" name="method" type="String">
			</argument>
			<argument index="1" name="parameters" type="Array">
			</argument>
			<description>
			</description>
		</signal>
	</signals>
	<constants>
		<constant name="MODE_PROXY" value="0" enum="DispatchMode">
		</constant>
		<constant name="MODE_SIGNAL" value="1" enum="DispatchMode">
		</constant>
	</constants>
</class>