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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.0-stable">
	<brief_description>
		Class representing a prism-shaped [PrimitiveMesh].
	</brief_description>
	<description>
		Class representing a prism-shaped [PrimitiveMesh].
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
			Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
		</member>
		<member name="size" type="Vector3" setter="set_size" getter="get_size">
			Size of the prism. Defaults to (2.0, 2.0, 2.0).
		</member>
		<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth">
			Number of added edge loops along the z-axis. Defaults to 0.
		</member>
		<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height">
			Number of added edge loops along the y-axis. Defaults to 0.
		</member>
		<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width">
			Number of added edge loops along the x-axis. Defaults to 0.
		</member>
	</members>
	<constants>
	</constants>
</class>