summaryrefslogtreecommitdiff
path: root/doc/classes/PointMesh.xml
blob: af100d5206b63f3c5b4efae6f05ac8376f593326 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PointMesh" inherits="PrimitiveMesh" version="4.0">
	<brief_description>
		Mesh with a single Point primitive.
	</brief_description>
	<description>
		The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
		PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size].
		When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>