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path: root/doc/classes/PhysicsTestMotionResult3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsTestMotionResult3D" inherits="RefCounted" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_collider" qualifiers="const">
			<return type="Object" />
			<argument index="0" name="collision_index" type="int" default="0" />
			<description>
			</description>
		</method>
		<method name="get_collider_id" qualifiers="const">
			<return type="int" />
			<argument index="0" name="collision_index" type="int" default="0" />
			<description>
			</description>
		</method>
		<method name="get_collider_rid" qualifiers="const">
			<return type="RID" />
			<argument index="0" name="collision_index" type="int" default="0" />
			<description>
			</description>
		</method>
		<method name="get_collider_shape" qualifiers="const">
			<return type="int" />
			<argument index="0" name="collision_index" type="int" default="0" />
			<description>
			</description>
		</method>
		<method name="get_collider_velocity" qualifiers="const">
			<return type="Vector3" />
			<argument index="0" name="collision_index" type="int" default="0" />
			<description>
			</description>
		</method>
		<method name="get_collision_depth" qualifiers="const">
			<return type="float" />
			<argument index="0" name="collision_index" type="int" default="0" />
			<description>
			</description>
		</method>
		<method name="get_collision_normal" qualifiers="const">
			<return type="Vector3" />
			<argument index="0" name="collision_index" type="int" default="0" />
			<description>
			</description>
		</method>
		<method name="get_collision_point" qualifiers="const">
			<return type="Vector3" />
			<argument index="0" name="collision_index" type="int" default="0" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="collider" type="Object" setter="" getter="get_best_collider">
		</member>
		<member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0">
		</member>
		<member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid">
		</member>
		<member name="collider_shape" type="int" setter="" getter="get_best_collider_shape" default="0">
		</member>
		<member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)">
		</member>
		<member name="collision_count" type="int" setter="" getter="get_collision_count" default="0">
		</member>
		<member name="collision_depth" type="float" setter="" getter="get_best_collision_depth" default="0.0">
		</member>
		<member name="collision_normal" type="Vector3" setter="" getter="get_best_collision_normal" default="Vector3(0, 0, 0)">
		</member>
		<member name="collision_point" type="Vector3" setter="" getter="get_best_collision_point" default="Vector3(0, 0, 0)">
		</member>
		<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)">
		</member>
		<member name="safe_fraction" type="float" setter="" getter="get_safe_fraction" default="0.0">
		</member>
		<member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)">
		</member>
		<member name="unsafe_fraction" type="float" setter="" getter="get_unsafe_fraction" default="0.0">
		</member>
	</members>
</class>