summaryrefslogtreecommitdiff
path: root/doc/classes/PhysicsServer3D.xml
blob: 9f48c36b62dde0ea84a2442848e3cadf0044335b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer3D" inherits="Object" version="4.0">
	<brief_description>
		Server interface for low-level physics access.
	</brief_description>
	<description>
		PhysicsServer3D is the server responsible for all 3D physics. It can create many kinds of physics objects, but does not insert them on the node tree.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="area_add_shape">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="shape" type="RID" />
			<argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)" />
			<argument index="3" name="disabled" type="bool" default="false" />
			<description>
				Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
			</description>
		</method>
		<method name="area_attach_object_instance_id">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="id" type="int" />
			<description>
				Assigns the area to a descendant of [Object], so it can exist in the node tree.
			</description>
		</method>
		<method name="area_clear_shapes">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<description>
				Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
			</description>
		</method>
		<method name="area_create">
			<return type="RID" />
			<description>
				Creates an [Area3D].
			</description>
		</method>
		<method name="area_get_object_instance_id" qualifiers="const">
			<return type="int" />
			<argument index="0" name="area" type="RID" />
			<description>
				Gets the instance ID of the object the area is assigned to.
			</description>
		</method>
		<method name="area_get_param" qualifiers="const">
			<return type="Variant" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" />
			<description>
				Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants.
			</description>
		</method>
		<method name="area_get_shape" qualifiers="const">
			<return type="RID" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<description>
				Returns the [RID] of the nth shape of an area.
			</description>
		</method>
		<method name="area_get_shape_count" qualifiers="const">
			<return type="int" />
			<argument index="0" name="area" type="RID" />
			<description>
				Returns the number of shapes assigned to an area.
			</description>
		</method>
		<method name="area_get_shape_transform" qualifiers="const">
			<return type="Transform3D" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<description>
				Returns the transform matrix of a shape within an area.
			</description>
		</method>
		<method name="area_get_space" qualifiers="const">
			<return type="RID" />
			<argument index="0" name="area" type="RID" />
			<description>
				Returns the space assigned to the area.
			</description>
		</method>
		<method name="area_get_space_override_mode" qualifiers="const">
			<return type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode" />
			<argument index="0" name="area" type="RID" />
			<description>
				Returns the space override mode for the area.
			</description>
		</method>
		<method name="area_get_transform" qualifiers="const">
			<return type="Transform3D" />
			<argument index="0" name="area" type="RID" />
			<description>
				Returns the transform matrix for an area.
			</description>
		</method>
		<method name="area_remove_shape">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<description>
				Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
			</description>
		</method>
		<method name="area_set_area_monitor_callback">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="receiver" type="Object" />
			<argument index="2" name="method" type="StringName" />
			<description>
			</description>
		</method>
		<method name="area_set_collision_layer">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="layer" type="int" />
			<description>
				Assigns the area to one or many physics layers.
			</description>
		</method>
		<method name="area_set_collision_mask">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="mask" type="int" />
			<description>
				Sets which physics layers the area will monitor.
			</description>
		</method>
		<method name="area_set_monitor_callback">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="receiver" type="Object" />
			<argument index="2" name="method" type="StringName" />
			<description>
				Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
				1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.
				2: [RID] of the object that entered/exited the area.
				3: Instance ID of the object that entered/exited the area.
				4: The shape index of the object that entered/exited the area.
				5: The shape index of the area where the object entered/exited.
			</description>
		</method>
		<method name="area_set_monitorable">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="monitorable" type="bool" />
			<description>
			</description>
		</method>
		<method name="area_set_param">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" />
			<argument index="2" name="value" type="Variant" />
			<description>
				Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants.
			</description>
		</method>
		<method name="area_set_ray_pickable">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="enable" type="bool" />
			<description>
				Sets object pickable with rays.
			</description>
		</method>
		<method name="area_set_shape">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<argument index="2" name="shape" type="RID" />
			<description>
				Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
			</description>
		</method>
		<method name="area_set_shape_disabled">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<argument index="2" name="disabled" type="bool" />
			<description>
			</description>
		</method>
		<method name="area_set_shape_transform">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<argument index="2" name="transform" type="Transform3D" />
			<description>
				Sets the transform matrix for an area shape.
			</description>
		</method>
		<method name="area_set_space">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="space" type="RID" />
			<description>
				Assigns a space to the area.
			</description>
		</method>
		<method name="area_set_space_override_mode">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="mode" type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode" />
			<description>
				Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants.
			</description>
		</method>
		<method name="area_set_transform">
			<return type="void" />
			<argument index="0" name="area" type="RID" />
			<argument index="1" name="transform" type="Transform3D" />
			<description>
				Sets the transform matrix for an area.
			</description>
		</method>
		<method name="body_add_central_force">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="force" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="body_add_collision_exception">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="excepted_body" type="RID" />
			<description>
				Adds a body to the list of bodies exempt from collisions.
			</description>
		</method>
		<method name="body_add_force">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="force" type="Vector3" />
			<argument index="2" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
			<description>
			</description>
		</method>
		<method name="body_add_shape">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="shape" type="RID" />
			<argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)" />
			<argument index="3" name="disabled" type="bool" default="false" />
			<description>
				Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
			</description>
		</method>
		<method name="body_add_torque">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="torque" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="body_apply_central_impulse">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="impulse" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="body_apply_impulse">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="impulse" type="Vector3" />
			<argument index="2" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
			<description>
				Gives the body a push at a [code]position[/code] in the direction of the [code]impulse[/code].
			</description>
		</method>
		<method name="body_apply_torque_impulse">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="impulse" type="Vector3" />
			<description>
				Gives the body a push to rotate it.
			</description>
		</method>
		<method name="body_attach_object_instance_id">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="id" type="int" />
			<description>
				Assigns the area to a descendant of [Object], so it can exist in the node tree.
			</description>
		</method>
		<method name="body_clear_shapes">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<description>
				Removes all shapes from a body.
			</description>
		</method>
		<method name="body_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="body_get_collision_layer" qualifiers="const">
			<return type="int" />
			<argument index="0" name="body" type="RID" />
			<description>
				Returns the physics layer or layers a body belongs to.
			</description>
		</method>
		<method name="body_get_collision_mask" qualifiers="const">
			<return type="int" />
			<argument index="0" name="body" type="RID" />
			<description>
				Returns the physics layer or layers a body can collide with.
-
			</description>
		</method>
		<method name="body_get_direct_state">
			<return type="PhysicsDirectBodyState3D" />
			<argument index="0" name="body" type="RID" />
			<description>
				Returns the [PhysicsDirectBodyState3D] of the body.
			</description>
		</method>
		<method name="body_get_max_contacts_reported" qualifiers="const">
			<return type="int" />
			<argument index="0" name="body" type="RID" />
			<description>
				Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
			</description>
		</method>
		<method name="body_get_mode" qualifiers="const">
			<return type="int" enum="PhysicsServer3D.BodyMode" />
			<argument index="0" name="body" type="RID" />
			<description>
				Returns the body mode.
			</description>
		</method>
		<method name="body_get_object_instance_id" qualifiers="const">
			<return type="int" />
			<argument index="0" name="body" type="RID" />
			<description>
				Gets the instance ID of the object the area is assigned to.
			</description>
		</method>
		<method name="body_get_param" qualifiers="const">
			<return type="Variant" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
			<description>
				Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants.
			</description>
		</method>
		<method name="body_get_shape" qualifiers="const">
			<return type="RID" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<description>
				Returns the [RID] of the nth shape of a body.
			</description>
		</method>
		<method name="body_get_shape_count" qualifiers="const">
			<return type="int" />
			<argument index="0" name="body" type="RID" />
			<description>
				Returns the number of shapes assigned to a body.
			</description>
		</method>
		<method name="body_get_shape_transform" qualifiers="const">
			<return type="Transform3D" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<description>
				Returns the transform matrix of a body shape.
			</description>
		</method>
		<method name="body_get_space" qualifiers="const">
			<return type="RID" />
			<argument index="0" name="body" type="RID" />
			<description>
				Returns the [RID] of the space assigned to a body.
			</description>
		</method>
		<method name="body_get_state" qualifiers="const">
			<return type="Variant" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
			<description>
				Returns a body state.
			</description>
		</method>
		<method name="body_is_axis_locked" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
			<description>
			</description>
		</method>
		<method name="body_is_continuous_collision_detection_enabled" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="body" type="RID" />
			<description>
				If [code]true[/code], the continuous collision detection mode is enabled.
			</description>
		</method>
		<method name="body_is_omitting_force_integration" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="body" type="RID" />
			<description>
				Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
			</description>
		</method>
		<method name="body_remove_collision_exception">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="excepted_body" type="RID" />
			<description>
				Removes a body from the list of bodies exempt from collisions.
				Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
			</description>
		</method>
		<method name="body_remove_shape">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<description>
				Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
			</description>
		</method>
		<method name="body_reset_mass_properties">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<description>
				Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param].
			</description>
		</method>
		<method name="body_set_axis_lock">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
			<argument index="2" name="lock" type="bool" />
			<description>
			</description>
		</method>
		<method name="body_set_axis_velocity">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="axis_velocity" type="Vector3" />
			<description>
				Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
			</description>
		</method>
		<method name="body_set_collision_layer">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="layer" type="int" />
			<description>
				Sets the physics layer or layers a body belongs to.
			</description>
		</method>
		<method name="body_set_collision_mask">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="mask" type="int" />
			<description>
				Sets the physics layer or layers a body can collide with.
			</description>
		</method>
		<method name="body_set_enable_continuous_collision_detection">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="enable" type="bool" />
			<description>
				If [code]true[/code], the continuous collision detection mode is enabled.
				Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
			</description>
		</method>
		<method name="body_set_force_integration_callback">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="callable" type="Callable" />
			<argument index="2" name="userdata" type="Variant" default="null" />
			<description>
				Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
				The force integration function takes 2 arguments:
				[code]state:[/code] [PhysicsDirectBodyState3D] used to retrieve and modify the body's state.
				[code]userdata:[/code] Optional user data, if it was passed when calling [code]body_set_force_integration_callback[/code].
			</description>
		</method>
		<method name="body_set_max_contacts_reported">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="amount" type="int" />
			<description>
				Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
			</description>
		</method>
		<method name="body_set_mode">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="mode" type="int" enum="PhysicsServer3D.BodyMode" />
			<description>
				Sets the body mode, from one of the [enum BodyMode] constants.
			</description>
		</method>
		<method name="body_set_omit_force_integration">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="enable" type="bool" />
			<description>
				Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
			</description>
		</method>
		<method name="body_set_param">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
			<argument index="2" name="value" type="Variant" />
			<description>
				Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants.
			</description>
		</method>
		<method name="body_set_ray_pickable">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="enable" type="bool" />
			<description>
				Sets the body pickable with rays if [code]enabled[/code] is set.
			</description>
		</method>
		<method name="body_set_shape">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<argument index="2" name="shape" type="RID" />
			<description>
				Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
			</description>
		</method>
		<method name="body_set_shape_disabled">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<argument index="2" name="disabled" type="bool" />
			<description>
			</description>
		</method>
		<method name="body_set_shape_transform">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="shape_idx" type="int" />
			<argument index="2" name="transform" type="Transform3D" />
			<description>
				Sets the transform matrix for a body shape.
			</description>
		</method>
		<method name="body_set_space">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="space" type="RID" />
			<description>
				Assigns a space to the body (see [method space_create]).
			</description>
		</method>
		<method name="body_set_state">
			<return type="void" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
			<argument index="2" name="value" type="Variant" />
			<description>
				Sets a body state (see [enum BodyState] constants).
			</description>
		</method>
		<method name="body_test_motion">
			<return type="bool" />
			<argument index="0" name="body" type="RID" />
			<argument index="1" name="from" type="Transform3D" />
			<argument index="2" name="motion" type="Vector3" />
			<argument index="3" name="margin" type="float" default="0.001" />
			<argument index="4" name="result" type="PhysicsTestMotionResult3D" default="null" />
			<argument index="5" name="collide_separation_ray" type="bool" default="false" />
			<argument index="6" name="exclude" type="Array" default="[]" />
			<argument index="7" name="max_collisions" type="int" default="1" />
			<description>
				Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in.
			</description>
		</method>
		<method name="box_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="capsule_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="concave_polygon_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="cone_twist_joint_get_param" qualifiers="const">
			<return type="float" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" />
			<description>
				Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants).
			</description>
		</method>
		<method name="cone_twist_joint_set_param">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" />
			<argument index="2" name="value" type="float" />
			<description>
				Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants).
			</description>
		</method>
		<method name="convex_polygon_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="custom_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="cylinder_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="free_rid">
			<return type="void" />
			<argument index="0" name="rid" type="RID" />
			<description>
				Destroys any of the objects created by PhysicsServer3D. If the [RID] passed is not one of the objects that can be created by PhysicsServer3D, an error will be sent to the console.
			</description>
		</method>
		<method name="generic_6dof_joint_get_flag" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="axis" type="int" enum="Vector3.Axis" />
			<argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" />
			<description>
				Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants).
			</description>
		</method>
		<method name="generic_6dof_joint_get_param" qualifiers="const">
			<return type="float" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="axis" type="int" enum="Vector3.Axis" />
			<argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" />
			<description>
				Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants).
			</description>
		</method>
		<method name="generic_6dof_joint_set_flag">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="axis" type="int" enum="Vector3.Axis" />
			<argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" />
			<argument index="3" name="enable" type="bool" />
			<description>
				Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants).
			</description>
		</method>
		<method name="generic_6dof_joint_set_param">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="axis" type="int" enum="Vector3.Axis" />
			<argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" />
			<argument index="3" name="value" type="float" />
			<description>
				Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants).
			</description>
		</method>
		<method name="get_process_info">
			<return type="int" />
			<argument index="0" name="process_info" type="int" enum="PhysicsServer3D.ProcessInfo" />
			<description>
				Returns an Info defined by the [enum ProcessInfo] input given.
			</description>
		</method>
		<method name="heightmap_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="hinge_joint_get_flag" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" />
			<description>
				Gets a hinge_joint flag (see [enum HingeJointFlag] constants).
			</description>
		</method>
		<method name="hinge_joint_get_param" qualifiers="const">
			<return type="float" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" />
			<description>
				Gets a hinge_joint parameter (see [enum HingeJointParam]).
			</description>
		</method>
		<method name="hinge_joint_set_flag">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" />
			<argument index="2" name="enabled" type="bool" />
			<description>
				Sets a hinge_joint flag (see [enum HingeJointFlag] constants).
			</description>
		</method>
		<method name="hinge_joint_set_param">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" />
			<argument index="2" name="value" type="float" />
			<description>
				Sets a hinge_joint parameter (see [enum HingeJointParam] constants).
			</description>
		</method>
		<method name="joint_clear">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<description>
			</description>
		</method>
		<method name="joint_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="joint_get_solver_priority" qualifiers="const">
			<return type="int" />
			<argument index="0" name="joint" type="RID" />
			<description>
				Gets the priority value of the Joint3D.
			</description>
		</method>
		<method name="joint_get_type" qualifiers="const">
			<return type="int" enum="PhysicsServer3D.JointType" />
			<argument index="0" name="joint" type="RID" />
			<description>
				Returns the type of the Joint3D.
			</description>
		</method>
		<method name="joint_make_cone_twist">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="body_A" type="RID" />
			<argument index="2" name="local_ref_A" type="Transform3D" />
			<argument index="3" name="body_B" type="RID" />
			<argument index="4" name="local_ref_B" type="Transform3D" />
			<description>
			</description>
		</method>
		<method name="joint_make_generic_6dof">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="body_A" type="RID" />
			<argument index="2" name="local_ref_A" type="Transform3D" />
			<argument index="3" name="body_B" type="RID" />
			<argument index="4" name="local_ref_B" type="Transform3D" />
			<description>
			</description>
		</method>
		<method name="joint_make_hinge">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="body_A" type="RID" />
			<argument index="2" name="hinge_A" type="Transform3D" />
			<argument index="3" name="body_B" type="RID" />
			<argument index="4" name="hinge_B" type="Transform3D" />
			<description>
			</description>
		</method>
		<method name="joint_make_pin">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="body_A" type="RID" />
			<argument index="2" name="local_A" type="Vector3" />
			<argument index="3" name="body_B" type="RID" />
			<argument index="4" name="local_B" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="joint_make_slider">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="body_A" type="RID" />
			<argument index="2" name="local_ref_A" type="Transform3D" />
			<argument index="3" name="body_B" type="RID" />
			<argument index="4" name="local_ref_B" type="Transform3D" />
			<description>
			</description>
		</method>
		<method name="joint_set_solver_priority">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="priority" type="int" />
			<description>
				Sets the priority value of the Joint3D.
			</description>
		</method>
		<method name="pin_joint_get_local_a" qualifiers="const">
			<return type="Vector3" />
			<argument index="0" name="joint" type="RID" />
			<description>
				Returns position of the joint in the local space of body a of the joint.
			</description>
		</method>
		<method name="pin_joint_get_local_b" qualifiers="const">
			<return type="Vector3" />
			<argument index="0" name="joint" type="RID" />
			<description>
				Returns position of the joint in the local space of body b of the joint.
			</description>
		</method>
		<method name="pin_joint_get_param" qualifiers="const">
			<return type="float" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" />
			<description>
				Gets a pin_joint parameter (see [enum PinJointParam] constants).
			</description>
		</method>
		<method name="pin_joint_set_local_a">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="local_A" type="Vector3" />
			<description>
				Sets position of the joint in the local space of body a of the joint.
			</description>
		</method>
		<method name="pin_joint_set_local_b">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="local_B" type="Vector3" />
			<description>
				Sets position of the joint in the local space of body b of the joint.
			</description>
		</method>
		<method name="pin_joint_set_param">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" />
			<argument index="2" name="value" type="float" />
			<description>
				Sets a pin_joint parameter (see [enum PinJointParam] constants).
			</description>
		</method>
		<method name="separation_ray_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="set_active">
			<return type="void" />
			<argument index="0" name="active" type="bool" />
			<description>
				Activates or deactivates the 3D physics engine.
			</description>
		</method>
		<method name="set_collision_iterations">
			<return type="void" />
			<argument index="0" name="iterations" type="int" />
			<description>
				Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code].
				[b]Note:[/b] Only has an effect when using the default GodotPhysics engine, not the Bullet physics engine.
			</description>
		</method>
		<method name="shape_get_data" qualifiers="const">
			<return type="Variant" />
			<argument index="0" name="shape" type="RID" />
			<description>
				Returns the shape data.
			</description>
		</method>
		<method name="shape_get_type" qualifiers="const">
			<return type="int" enum="PhysicsServer3D.ShapeType" />
			<argument index="0" name="shape" type="RID" />
			<description>
				Returns the type of shape (see [enum ShapeType] constants).
			</description>
		</method>
		<method name="shape_set_data">
			<return type="void" />
			<argument index="0" name="shape" type="RID" />
			<argument index="1" name="data" type="Variant" />
			<description>
				Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
			</description>
		</method>
		<method name="slider_joint_get_param" qualifiers="const">
			<return type="float" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" />
			<description>
				Gets a slider_joint parameter (see [enum SliderJointParam] constants).
			</description>
		</method>
		<method name="slider_joint_set_param">
			<return type="void" />
			<argument index="0" name="joint" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" />
			<argument index="2" name="value" type="float" />
			<description>
				Gets a slider_joint parameter (see [enum SliderJointParam] constants).
			</description>
		</method>
		<method name="soft_body_get_bounds" qualifiers="const">
			<return type="AABB" />
			<argument index="0" name="body" type="RID" />
			<description>
			</description>
		</method>
		<method name="space_create">
			<return type="RID" />
			<description>
				Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
			</description>
		</method>
		<method name="space_get_direct_state">
			<return type="PhysicsDirectSpaceState3D" />
			<argument index="0" name="space" type="RID" />
			<description>
				Returns the state of a space, a [PhysicsDirectSpaceState3D]. This object can be used to make collision/intersection queries.
			</description>
		</method>
		<method name="space_get_param" qualifiers="const">
			<return type="float" />
			<argument index="0" name="space" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" />
			<description>
				Returns the value of a space parameter.
			</description>
		</method>
		<method name="space_is_active" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="space" type="RID" />
			<description>
				Returns whether the space is active.
			</description>
		</method>
		<method name="space_set_active">
			<return type="void" />
			<argument index="0" name="space" type="RID" />
			<argument index="1" name="active" type="bool" />
			<description>
				Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
			</description>
		</method>
		<method name="space_set_param">
			<return type="void" />
			<argument index="0" name="space" type="RID" />
			<argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" />
			<argument index="2" name="value" type="float" />
			<description>
				Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants.
			</description>
		</method>
		<method name="sphere_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="world_boundary_shape_create">
			<return type="RID" />
			<description>
			</description>
		</method>
	</methods>
	<constants>
		<constant name="JOINT_TYPE_PIN" value="0" enum="JointType">
			The [Joint3D] is a [PinJoint3D].
		</constant>
		<constant name="JOINT_TYPE_HINGE" value="1" enum="JointType">
			The [Joint3D] is a [HingeJoint3D].
		</constant>
		<constant name="JOINT_TYPE_SLIDER" value="2" enum="JointType">
			The [Joint3D] is a [SliderJoint3D].
		</constant>
		<constant name="JOINT_TYPE_CONE_TWIST" value="3" enum="JointType">
			The [Joint3D] is a [ConeTwistJoint3D].
		</constant>
		<constant name="JOINT_TYPE_6DOF" value="4" enum="JointType">
			The [Joint3D] is a [Generic6DOFJoint3D].
		</constant>
		<constant name="JOINT_TYPE_MAX" value="5" enum="JointType">
			Represents the size of the [enum JointType] enum.
		</constant>
		<constant name="PIN_JOINT_BIAS" value="0" enum="PinJointParam">
			The strength with which the pinned objects try to stay in positional relation to each other.
			The higher, the stronger.
		</constant>
		<constant name="PIN_JOINT_DAMPING" value="1" enum="PinJointParam">
			The strength with which the pinned objects try to stay in velocity relation to each other.
			The higher, the stronger.
		</constant>
		<constant name="PIN_JOINT_IMPULSE_CLAMP" value="2" enum="PinJointParam">
			If above 0, this value is the maximum value for an impulse that this Joint3D puts on its ends.
		</constant>
		<constant name="HINGE_JOINT_BIAS" value="0" enum="HingeJointParam">
			The speed with which the two bodies get pulled together when they move in different directions.
		</constant>
		<constant name="HINGE_JOINT_LIMIT_UPPER" value="1" enum="HingeJointParam">
			The maximum rotation across the Hinge.
		</constant>
		<constant name="HINGE_JOINT_LIMIT_LOWER" value="2" enum="HingeJointParam">
			The minimum rotation across the Hinge.
		</constant>
		<constant name="HINGE_JOINT_LIMIT_BIAS" value="3" enum="HingeJointParam">
			The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
		</constant>
		<constant name="HINGE_JOINT_LIMIT_SOFTNESS" value="4" enum="HingeJointParam">
		</constant>
		<constant name="HINGE_JOINT_LIMIT_RELAXATION" value="5" enum="HingeJointParam">
			The lower this value, the more the rotation gets slowed down.
		</constant>
		<constant name="HINGE_JOINT_MOTOR_TARGET_VELOCITY" value="6" enum="HingeJointParam">
			Target speed for the motor.
		</constant>
		<constant name="HINGE_JOINT_MOTOR_MAX_IMPULSE" value="7" enum="HingeJointParam">
			Maximum acceleration for the motor.
		</constant>
		<constant name="HINGE_JOINT_FLAG_USE_LIMIT" value="0" enum="HingeJointFlag">
			If [code]true[/code], the Hinge has a maximum and a minimum rotation.
		</constant>
		<constant name="HINGE_JOINT_FLAG_ENABLE_MOTOR" value="1" enum="HingeJointFlag">
			If [code]true[/code], a motor turns the Hinge.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_LIMIT_UPPER" value="0" enum="SliderJointParam">
			The maximum difference between the pivot points on their X axis before damping happens.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_LIMIT_LOWER" value="1" enum="SliderJointParam">
			The minimum difference between the pivot points on their X axis before damping happens.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS" value="2" enum="SliderJointParam">
			A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION" value="3" enum="SliderJointParam">
			The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_LIMIT_DAMPING" value="4" enum="SliderJointParam">
			The amount of damping once the slider limits are surpassed.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_MOTION_SOFTNESS" value="5" enum="SliderJointParam">
			A factor applied to the movement across the slider axis as long as the slider is in the limits. The lower, the slower the movement.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_MOTION_RESTITUTION" value="6" enum="SliderJointParam">
			The amount of restitution inside the slider limits.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_MOTION_DAMPING" value="7" enum="SliderJointParam">
			The amount of damping inside the slider limits.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS" value="8" enum="SliderJointParam">
			A factor applied to the movement across axes orthogonal to the slider.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION" value="9" enum="SliderJointParam">
			The amount of restitution when movement is across axes orthogonal to the slider.
		</constant>
		<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING" value="10" enum="SliderJointParam">
			The amount of damping when movement is across axes orthogonal to the slider.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_LIMIT_UPPER" value="11" enum="SliderJointParam">
			The upper limit of rotation in the slider.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_LIMIT_LOWER" value="12" enum="SliderJointParam">
			The lower limit of rotation in the slider.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS" value="13" enum="SliderJointParam">
			A factor applied to the all rotation once the limit is surpassed.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION" value="14" enum="SliderJointParam">
			The amount of restitution of the rotation when the limit is surpassed.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_LIMIT_DAMPING" value="15" enum="SliderJointParam">
			The amount of damping of the rotation when the limit is surpassed.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS" value="16" enum="SliderJointParam">
			A factor that gets applied to the all rotation in the limits.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION" value="17" enum="SliderJointParam">
			The amount of restitution of the rotation in the limits.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_MOTION_DAMPING" value="18" enum="SliderJointParam">
			The amount of damping of the rotation in the limits.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS" value="19" enum="SliderJointParam">
			A factor that gets applied to the all rotation across axes orthogonal to the slider.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION" value="20" enum="SliderJointParam">
			The amount of restitution of the rotation across axes orthogonal to the slider.
		</constant>
		<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING" value="21" enum="SliderJointParam">
			The amount of damping of the rotation across axes orthogonal to the slider.
		</constant>
		<constant name="SLIDER_JOINT_MAX" value="22" enum="SliderJointParam">
			Represents the size of the [enum SliderJointParam] enum.
		</constant>
		<constant name="CONE_TWIST_JOINT_SWING_SPAN" value="0" enum="ConeTwistJointParam">
			Swing is rotation from side to side, around the axis perpendicular to the twist axis.
			The swing span defines, how much rotation will not get corrected along the swing axis.
			Could be defined as looseness in the [ConeTwistJoint3D].
			If below 0.05, this behavior is locked.
		</constant>
		<constant name="CONE_TWIST_JOINT_TWIST_SPAN" value="1" enum="ConeTwistJointParam">
			Twist is the rotation around the twist axis, this value defined how far the joint can twist.
			Twist is locked if below 0.05.
		</constant>
		<constant name="CONE_TWIST_JOINT_BIAS" value="2" enum="ConeTwistJointParam">
			The speed with which the swing or twist will take place.
			The higher, the faster.
		</constant>
		<constant name="CONE_TWIST_JOINT_SOFTNESS" value="3" enum="ConeTwistJointParam">
			The ease with which the Joint3D twists, if it's too low, it takes more force to twist the joint.
		</constant>
		<constant name="CONE_TWIST_JOINT_RELAXATION" value="4" enum="ConeTwistJointParam">
			Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
		</constant>
		<constant name="G6DOF_JOINT_LINEAR_LOWER_LIMIT" value="0" enum="G6DOFJointAxisParam">
			The minimum difference between the pivot points' axes.
		</constant>
		<constant name="G6DOF_JOINT_LINEAR_UPPER_LIMIT" value="1" enum="G6DOFJointAxisParam">
			The maximum difference between the pivot points' axes.
		</constant>
		<constant name="G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS" value="2" enum="G6DOFJointAxisParam">
			A factor that gets applied to the movement across the axes. The lower, the slower the movement.
		</constant>
		<constant name="G6DOF_JOINT_LINEAR_RESTITUTION" value="3" enum="G6DOFJointAxisParam">
			The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.
		</constant>
		<constant name="G6DOF_JOINT_LINEAR_DAMPING" value="4" enum="G6DOFJointAxisParam">
			The amount of damping that happens at the linear motion across the axes.
		</constant>
		<constant name="G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY" value="5" enum="G6DOFJointAxisParam">
			The velocity that the joint's linear motor will attempt to reach.
		</constant>
		<constant name="G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="G6DOFJointAxisParam">
			The maximum force that the linear motor can apply while trying to reach the target velocity.
		</constant>
		<constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="10" enum="G6DOFJointAxisParam">
			The minimum rotation in negative direction to break loose and rotate around the axes.
		</constant>
		<constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="11" enum="G6DOFJointAxisParam">
			The minimum rotation in positive direction to break loose and rotate around the axes.
		</constant>
		<constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="12" enum="G6DOFJointAxisParam">
			A factor that gets multiplied onto all rotations across the axes.
		</constant>
		<constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="13" enum="G6DOFJointAxisParam">
			The amount of rotational damping across the axes. The lower, the more dampening occurs.
		</constant>
		<constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="14" enum="G6DOFJointAxisParam">
			The amount of rotational restitution across the axes. The lower, the more restitution occurs.
		</constant>
		<constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="15" enum="G6DOFJointAxisParam">
			The maximum amount of force that can occur, when rotating around the axes.
		</constant>
		<constant name="G6DOF_JOINT_ANGULAR_ERP" value="16" enum="G6DOFJointAxisParam">
			When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
		</constant>
		<constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="G6DOFJointAxisParam">
			Target speed for the motor at the axes.
		</constant>
		<constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="G6DOFJointAxisParam">
			Maximum acceleration for the motor at the axes.
		</constant>
		<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="G6DOFJointAxisFlag">
			If [code]set[/code] there is linear motion possible within the given limits.
		</constant>
		<constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="G6DOFJointAxisFlag">
			If [code]set[/code] there is rotational motion possible.
		</constant>
		<constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="4" enum="G6DOFJointAxisFlag">
			If [code]set[/code] there is a rotational motor across these axes.
		</constant>
		<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag">
			If [code]set[/code] there is a linear motor on this axis that targets a specific velocity.
		</constant>
		<constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType">
			The [Shape3D] is a [WorldBoundaryShape3D].
		</constant>
		<constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType">
			The [Shape3D] is a [SeparationRayShape3D].
		</constant>
		<constant name="SHAPE_SPHERE" value="2" enum="ShapeType">
			The [Shape3D] is a [SphereShape3D].
		</constant>
		<constant name="SHAPE_BOX" value="3" enum="ShapeType">
			The [Shape3D] is a [BoxShape3D].
		</constant>
		<constant name="SHAPE_CAPSULE" value="4" enum="ShapeType">
			The [Shape3D] is a [CapsuleShape3D].
		</constant>
		<constant name="SHAPE_CYLINDER" value="5" enum="ShapeType">
			The [Shape3D] is a [CylinderShape3D].
		</constant>
		<constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType">
			The [Shape3D] is a [ConvexPolygonShape3D].
		</constant>
		<constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType">
			The [Shape3D] is a [ConcavePolygonShape3D].
		</constant>
		<constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType">
			The [Shape3D] is a [HeightMapShape3D].
		</constant>
		<constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType">
			The [Shape3D] is used internally for a soft body. Any attempt to create this kind of shape results in an error.
		</constant>
		<constant name="SHAPE_CUSTOM" value="10" enum="ShapeType">
			This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
		</constant>
		<constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
			Constant to set/get gravity strength in an area.
		</constant>
		<constant name="AREA_PARAM_GRAVITY_VECTOR" value="1" enum="AreaParameter">
			Constant to set/get gravity vector/center in an area.
		</constant>
		<constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2" enum="AreaParameter">
			Constant to set/get whether the gravity vector of an area is a direction, or a center point.
		</constant>
		<constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3" enum="AreaParameter">
			Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
		</constant>
		<constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4" enum="AreaParameter">
			This constant was used to set/get the falloff factor for point gravity. It has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE].
		</constant>
		<constant name="AREA_PARAM_LINEAR_DAMP" value="5" enum="AreaParameter">
			Constant to set/get the linear dampening factor of an area.
		</constant>
		<constant name="AREA_PARAM_ANGULAR_DAMP" value="6" enum="AreaParameter">
			Constant to set/get the angular dampening factor of an area.
		</constant>
		<constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter">
			Constant to set/get the priority (order of processing) of an area.
		</constant>
		<constant name="AREA_PARAM_WIND_FORCE_MAGNITUDE" value="8" enum="AreaParameter">
			Constant to set/get the magnitude of area-specific wind force.
		</constant>
		<constant name="AREA_PARAM_WIND_SOURCE" value="9" enum="AreaParameter">
			Constant to set/get the 3D vector that specifies the origin from which an area-specific wind blows.
		</constant>
		<constant name="AREA_PARAM_WIND_DIRECTION" value="10" enum="AreaParameter">
			Constant to set/get the 3D vector that specifies the direction in which an area-specific wind blows.
		</constant>
		<constant name="AREA_PARAM_WIND_ATTENUATION_FACTOR" value="11" enum="AreaParameter">
			Constant to set/get the exponential rate at which wind force decreases with distance from its origin.
		</constant>
		<constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode">
			This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
		</constant>
		<constant name="AREA_SPACE_OVERRIDE_COMBINE" value="1" enum="AreaSpaceOverrideMode">
			This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects.
		</constant>
		<constant name="AREA_SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="AreaSpaceOverrideMode">
			This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one.
		</constant>
		<constant name="AREA_SPACE_OVERRIDE_REPLACE" value="3" enum="AreaSpaceOverrideMode">
			This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas.
		</constant>
		<constant name="AREA_SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="AreaSpaceOverrideMode">
			This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
		</constant>
		<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
			Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved.
		</constant>
		<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
			Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
		</constant>
		<constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode">
			Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied.
		</constant>
		<constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode">
			Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
		</constant>
		<constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter">
			Constant to set/get a body's bounce factor.
		</constant>
		<constant name="BODY_PARAM_FRICTION" value="1" enum="BodyParameter">
			Constant to set/get a body's friction.
		</constant>
		<constant name="BODY_PARAM_MASS" value="2" enum="BodyParameter">
			Constant to set/get a body's mass.
		</constant>
		<constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter">
			Constant to set/get a body's inertia.
		</constant>
		<constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter">
			Constant to set/get a body's center of mass.
		</constant>
		<constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter">
			Constant to set/get a body's gravity multiplier.
		</constant>
		<constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter">
			Constant to set/get a body's linear dampening factor.
		</constant>
		<constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter">
			Constant to set/get a body's angular dampening factor.
		</constant>
		<constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter">
			Represents the size of the [enum BodyParameter] enum.
		</constant>
		<constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState">
			Constant to set/get the current transform matrix of the body.
		</constant>
		<constant name="BODY_STATE_LINEAR_VELOCITY" value="1" enum="BodyState">
			Constant to set/get the current linear velocity of the body.
		</constant>
		<constant name="BODY_STATE_ANGULAR_VELOCITY" value="2" enum="BodyState">
			Constant to set/get the current angular velocity of the body.
		</constant>
		<constant name="BODY_STATE_SLEEPING" value="3" enum="BodyState">
			Constant to sleep/wake up a body, or to get whether it is sleeping.
		</constant>
		<constant name="BODY_STATE_CAN_SLEEP" value="4" enum="BodyState">
			Constant to set/get whether the body can sleep.
		</constant>
		<constant name="AREA_BODY_ADDED" value="0" enum="AreaBodyStatus">
			The value of the first parameter and area callback function receives, when an object enters one of its shapes.
		</constant>
		<constant name="AREA_BODY_REMOVED" value="1" enum="AreaBodyStatus">
			The value of the first parameter and area callback function receives, when an object exits one of its shapes.
		</constant>
		<constant name="INFO_ACTIVE_OBJECTS" value="0" enum="ProcessInfo">
			Constant to get the number of objects that are not sleeping.
		</constant>
		<constant name="INFO_COLLISION_PAIRS" value="1" enum="ProcessInfo">
			Constant to get the number of possible collisions.
		</constant>
		<constant name="INFO_ISLAND_COUNT" value="2" enum="ProcessInfo">
			Constant to get the number of space regions where a collision could occur.
		</constant>
		<constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0" enum="SpaceParameter">
			Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
		</constant>
		<constant name="SPACE_PARAM_CONTACT_MAX_SEPARATION" value="1" enum="SpaceParameter">
			Constant to set/get the maximum distance a shape can be from another before they are considered separated.
		</constant>
		<constant name="SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION" value="2" enum="SpaceParameter">
			Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
		</constant>
		<constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3" enum="SpaceParameter">
			Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
		</constant>
		<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4" enum="SpaceParameter">
			Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
		</constant>
		<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5" enum="SpaceParameter">
			Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
		</constant>
		<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO" value="6" enum="SpaceParameter">
		</constant>
		<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter">
			Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
		</constant>
		<constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="8" enum="SpaceParameter">
		</constant>
		<constant name="BODY_AXIS_LINEAR_X" value="1" enum="BodyAxis">
		</constant>
		<constant name="BODY_AXIS_LINEAR_Y" value="2" enum="BodyAxis">
		</constant>
		<constant name="BODY_AXIS_LINEAR_Z" value="4" enum="BodyAxis">
		</constant>
		<constant name="BODY_AXIS_ANGULAR_X" value="8" enum="BodyAxis">
		</constant>
		<constant name="BODY_AXIS_ANGULAR_Y" value="16" enum="BodyAxis">
		</constant>
		<constant name="BODY_AXIS_ANGULAR_Z" value="32" enum="BodyAxis">
		</constant>
	</constants>
</class>