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path: root/doc/classes/PhysicsPointQueryParameters3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsPointQueryParameters3D" inherits="RefCounted" version="4.0">
	<brief_description>
		Parameters to be sent to a 3D point physics query.
	</brief_description>
	<description>
		This class contains the position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_point].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
			If [code]true[/code], the query will take [Area3D]s into account.
		</member>
		<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
			If [code]true[/code], the query will take [PhysicsBody3D]s into account.
		</member>
		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
			The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
		</member>
		<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
			The list of objects or object [RID]s that will be excluded from collisions.
		</member>
		<member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
			The position being queried for, in global coordinates.
		</member>
	</members>
</class>