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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsMaterial" inherits="Resource" category="Core" version="3.2">
	<brief_description>
		A material for physics properties.
	</brief_description>
	<description>
		Provides a means of modifying the collision properties of a [PhysicsBody].
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent">
		</member>
		<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
			The body's bounciness. Default value: [code]0[/code].
		</member>
		<member name="friction" type="float" setter="set_friction" getter="get_friction">
			The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code].
		</member>
		<member name="rough" type="bool" setter="set_rough" getter="is_rough">
		</member>
	</members>
	<constants>
	</constants>
</class>