blob: 2ad1e513c236bbb9f45c4ec3b54a2b8900317c16 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsBody3D" inherits="CollisionObject3D" version="4.0">
<brief_description>
Base class for all objects affected by physics in 3D space.
</brief_description>
<description>
PhysicsBody3D is an abstract base class for implementing a physics body. All *Body types inherit from it.
</description>
<tutorials>
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
<method name="add_collision_exception_with">
<return type="void">
</return>
<argument index="0" name="body" type="Node">
</argument>
<description>
Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
<method name="get_collision_exceptions">
<return type="PhysicsBody3D[]">
</return>
<description>
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
<argument index="0" name="body" type="Node">
</argument>
<description>
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
</methods>
<members>
</members>
<constants>
</constants>
</class>
|