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path: root/doc/classes/PhysicsBody3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsBody3D" inherits="CollisionObject3D" version="4.0">
	<brief_description>
		Base class for all objects affected by physics in 3D space.
	</brief_description>
	<description>
		PhysicsBody3D is an abstract base class for implementing a physics body. All *Body types inherit from it.
	</description>
	<tutorials>
		<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
	</tutorials>
	<methods>
		<method name="add_collision_exception_with">
			<return type="void">
			</return>
			<argument index="0" name="body" type="Node">
			</argument>
			<description>
				Adds a body to the list of bodies that this body can't collide with.
			</description>
		</method>
		<method name="get_collision_exceptions">
			<return type="PhysicsBody3D[]">
			</return>
			<description>
				Returns an array of nodes that were added as collision exceptions for this body.
			</description>
		</method>
		<method name="remove_collision_exception_with">
			<return type="void">
			</return>
			<argument index="0" name="body" type="Node">
			</argument>
			<description>
				Removes a body from the list of bodies that this body can't collide with.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>