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path: root/doc/classes/Physics2DShapeQueryParameters.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.0-beta">
	<brief_description>
		Parameters to be sent to a 2D shape physics query.
	</brief_description>
	<description>
		This class contains the shape and other parameters for intersection/collision queries.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_collision_layer" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Return the physics layer the shape belongs to.
			</description>
		</method>
		<method name="get_exclude" qualifiers="const">
			<return type="Array">
			</return>
			<description>
				Return the list of objects, or object [RID]s, that will be excluded from collisions.
			</description>
		</method>
		<method name="get_margin" qualifiers="const">
			<return type="float">
			</return>
			<description>
				Return the collision margin for the shape.
			</description>
		</method>
		<method name="get_motion" qualifiers="const">
			<return type="Vector2">
			</return>
			<description>
				Return the current movement speed of the shape.
			</description>
		</method>
		<method name="get_shape_rid" qualifiers="const">
			<return type="RID">
			</return>
			<description>
				Return the [RID] of the shape queried.
			</description>
		</method>
		<method name="get_transform" qualifiers="const">
			<return type="Transform2D">
			</return>
			<description>
				Return the transform matrix of the shape queried.
			</description>
		</method>
		<method name="set_collision_layer">
			<return type="void">
			</return>
			<argument index="0" name="collision_layer" type="int">
			</argument>
			<description>
				Set the physics layer the shape belongs to.
			</description>
		</method>
		<method name="set_exclude">
			<return type="void">
			</return>
			<argument index="0" name="exclude" type="Array">
			</argument>
			<description>
				Set the list of objects, or object [RID]s, that will be excluded from collisions.
			</description>
		</method>
		<method name="set_margin">
			<return type="void">
			</return>
			<argument index="0" name="margin" type="float">
			</argument>
			<description>
				Set the collision margin for the shape. A collision margin is an amount (in pixels) that the shape will grow when computing collisions, to account for numerical imprecision.
			</description>
		</method>
		<method name="set_motion">
			<return type="void">
			</return>
			<argument index="0" name="motion" type="Vector2">
			</argument>
			<description>
				Set the current movement speed of the shape.
			</description>
		</method>
		<method name="set_shape">
			<return type="void">
			</return>
			<argument index="0" name="shape" type="Resource">
			</argument>
			<description>
				Set the [Shape2D] that will be used for collision/intersection queries.
			</description>
		</method>
		<method name="set_shape_rid">
			<return type="void">
			</return>
			<argument index="0" name="shape" type="RID">
			</argument>
			<description>
				Set the [RID] of the shape to be used in queries.
			</description>
		</method>
		<method name="set_transform">
			<return type="void">
			</return>
			<argument index="0" name="transform" type="Transform2D">
			</argument>
			<description>
				Set the transformation matrix of the shape. This is necessary to set its position/rotation/scale.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>