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path: root/doc/classes/Performance.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Performance" inherits="Object" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_monitor" qualifiers="const">
			<return type="float">
			</return>
			<argument index="0" name="monitor" type="int" enum="Performance.Monitor">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<constants>
		<constant name="TIME_FPS" value="0">
		</constant>
		<constant name="TIME_PROCESS" value="1">
		</constant>
		<constant name="TIME_FIXED_PROCESS" value="2">
		</constant>
		<constant name="MEMORY_STATIC" value="3">
		</constant>
		<constant name="MEMORY_DYNAMIC" value="4">
		</constant>
		<constant name="MEMORY_STATIC_MAX" value="5">
		</constant>
		<constant name="MEMORY_DYNAMIC_MAX" value="6">
		</constant>
		<constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7">
		</constant>
		<constant name="OBJECT_COUNT" value="8">
		</constant>
		<constant name="OBJECT_RESOURCE_COUNT" value="9">
		</constant>
		<constant name="OBJECT_NODE_COUNT" value="10">
		</constant>
		<constant name="RENDER_OBJECTS_IN_FRAME" value="11">
		</constant>
		<constant name="RENDER_VERTICES_IN_FRAME" value="12">
		</constant>
		<constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13">
		</constant>
		<constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14">
		</constant>
		<constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15">
		</constant>
		<constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16">
		</constant>
		<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
		</constant>
		<constant name="RENDER_VIDEO_MEM_USED" value="17">
		</constant>
		<constant name="RENDER_TEXTURE_MEM_USED" value="18">
		</constant>
		<constant name="RENDER_VERTEX_MEM_USED" value="19">
		</constant>
		<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21">
		</constant>
		<constant name="PHYSICS_2D_COLLISION_PAIRS" value="22">
		</constant>
		<constant name="PHYSICS_2D_ISLAND_COUNT" value="23">
		</constant>
		<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24">
		</constant>
		<constant name="PHYSICS_3D_COLLISION_PAIRS" value="25">
		</constant>
		<constant name="PHYSICS_3D_ISLAND_COUNT" value="26">
		</constant>
		<constant name="MONITOR_MAX" value="27">
		</constant>
	</constants>
</class>