summaryrefslogtreecommitdiff
path: root/doc/classes/ParticlesMaterial.xml
blob: 6ae5afeac51cd61c087bd7440bf82007f8eeaebf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParticlesMaterial" inherits="Material" category="Core" version="3.2">
	<brief_description>
		Particle properties for [Particles] and [Particles2D] nodes.
	</brief_description>
	<description>
		ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [Particles] and [Particles2D] emitter nodes.
		Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
		When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between [code]1.0[/code] and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of [code]0.4[/code] would scale the original property between [code]0.4-1.0[/code] of its original value.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="angle" type="float" setter="set_param" getter="get_param">
			Initial rotation applied to each particle, in degrees.
			Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
		</member>
		<member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's rotation will be animated along this [CurveTexture].
		</member>
		<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Rotation randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="angular_velocity" type="float" setter="set_param" getter="get_param">
			Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
			Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
		</member>
		<member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's angular velocity will vary along this [CurveTexture].
		</member>
		<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Angular velocity randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="anim_offset" type="float" setter="set_param" getter="get_param">
			Particle animation offset.
		</member>
		<member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's animation offset will vary along this [CurveTexture].
		</member>
		<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Animation offset randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="anim_speed" type="float" setter="set_param" getter="get_param">
			Particle animation speed.
		</member>
		<member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's animation speed will vary along this [CurveTexture].
		</member>
		<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Animation speed randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="color" type="Color" setter="set_color" getter="get_color">
			Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
		</member>
		<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
			Each particle's color will vary along this [GradientTexture].
		</member>
		<member name="damping" type="float" setter="set_param" getter="get_param">
			The rate at which particles lose velocity.
		</member>
		<member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Damping will vary along this [CurveTexture].
		</member>
		<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Damping randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents">
			The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code].
		</member>
		<member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture">
			Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture].
		</member>
		<member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture">
			Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [code]EMISSION_SHAPE_DIRECTED[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
		</member>
		<member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count">
			The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code].
		</member>
		<member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture">
			Particles will be emitted at positions determined by sampling this texture at a random position. Used with [code]EMISSION_SHAPE_POINTS[/code] and [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
		</member>
		<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape">
			Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code].
		</member>
		<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
			The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code].
		</member>
		<member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag">
			Align y-axis of particle with the direction of its velocity.
		</member>
		<member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag">
			If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
		</member>
		<member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag">
			If [code]true[/code], particles rotate around y-axis by [member angle].
		</member>
		<member name="flatness" type="float" setter="set_flatness" getter="get_flatness">
			Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
		</member>
		<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity">
			Gravity applied to every particle. Default value: [code](0, 98, 0)[/code].
		</member>
		<member name="hue_variation" type="float" setter="set_param" getter="get_param">
			Initial hue variation applied to each particle.
		</member>
		<member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's hue will vary along this [CurveTexture].
		</member>
		<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Hue variation randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="initial_velocity" type="float" setter="set_param" getter="get_param">
			Initial velocity magnitude for each particle. Direction comes from [member spread].
		</member>
		<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Initial velocity randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="linear_accel" type="float" setter="set_param" getter="get_param">
			Linear acceleration applied to each particle. Acceleration increases velocity magnitude each frame without affecting direction.
		</member>
		<member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's linear acceleration will vary along this [CurveTexture].
		</member>
		<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Linear acceleration randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
			Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
			Only available when [member flag_disable_z] is [code]true[/code].
		</member>
		<member name="orbit_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's orbital velocity will vary along this [CurveTexture].
		</member>
		<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Orbital velocity randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="radial_accel" type="float" setter="set_param" getter="get_param">
			Radial acceleration applied to each particle. Makes particle accelerate away from origin.
		</member>
		<member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's radial acceleration will vary along this [CurveTexture].
		</member>
		<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Radial acceleration randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="scale" type="float" setter="set_param" getter="get_param">
			Initial scale applied to each particle.
		</member>
		<member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's scale will vary along this [CurveTexture].
		</member>
		<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Scale randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="spread" type="float" setter="set_spread" getter="get_spread">
			Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes.
		</member>
		<member name="tangential_accel" type="float" setter="set_param" getter="get_param">
			Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
		</member>
		<member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
			Each particle's tangential acceleration will vary along this [CurveTexture].
		</member>
		<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
			Tangential acceleration randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier">
			Trail particles' color will vary along this [GradientTexture].
		</member>
		<member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor">
			Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
		</member>
		<member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier">
			Trail particles' size will vary along this [CurveTexture].
		</member>
	</members>
	<constants>
		<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
		</constant>
		<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
		</constant>
		<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital_velocity properties.
		</constant>
		<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
		</constant>
		<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties.
		</constant>
		<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties.
		</constant>
		<constant name="PARAM_DAMPING" value="6" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties.
		</constant>
		<constant name="PARAM_ANGLE" value="7" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties.
		</constant>
		<constant name="PARAM_SCALE" value="8" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
		</constant>
		<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue_variation properties.
		</constant>
		<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
		</constant>
		<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
			Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
		</constant>
		<constant name="PARAM_MAX" value="12" enum="Parameter">
		</constant>
		<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
			Use with [method set_flag] to set [member flag_align_y].
		</constant>
		<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
			Use with [method set_flag] to set [member flag_rotate_y]
		</constant>
		<constant name="FLAG_MAX" value="3" enum="Flags">
		</constant>
		<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
			All particles will be emitted from a single point.
		</constant>
		<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
			Particles will be emitted in the volume of a sphere.
		</constant>
		<constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape">
			Particles will be emitted in the volume of a box.
		</constant>
		<constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
			Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
		</constant>
		<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
			Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
		</constant>
	</constants>
</class>