summaryrefslogtreecommitdiff
path: root/doc/classes/ParallaxLayer.xml
blob: 5ca3c9b4ae9c16dc6a95ef106abac97fccb2d4c7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.2">
	<brief_description>
		A parallax scrolling layer to be used with [ParallaxBackground].
	</brief_description>
	<description>
		A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
		This node's children will be affected by its scroll offset.
		Note that any changes to this node's position and scale made after it enters the scene will be ignored.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring">
			The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
		</member>
		<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset">
			The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
		</member>
		<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale">
			Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll.
		</member>
	</members>
	<constants>
	</constants>
</class>