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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.1">
	<brief_description>
		A node used to create a parallax scrolling background.
	</brief_description>
	<description>
		A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset].
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset">
			Base position offset of all [ParallaxLayer] children.
		</member>
		<member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale">
			Base motion scale of all [ParallaxLayer] children.
		</member>
		<member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom">
			If [code]true[/code] elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
		</member>
		<member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin">
			Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work.
		</member>
		<member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end">
			Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work.
		</member>
		<member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset">
			The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present.
		</member>
	</members>
	<constants>
	</constants>
</class>